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path: root/src/example/rendering_particle.cpp
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* make formatheavydemon214 days
* fixed ( placedmentheavydemon214 days
* Merge branch 'master' into niels/UIheavydemon214 days
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| * make formatheavydemon215 days
| * added particle begin lifespan rendering, added world_space to sprite so that ...heavydemon215 days
* | rendering met absoluut position util functie, particle ben ik nog jaro aan he...heavydemon215 days
* | added transform scale and rotation in the drawing text componentheavydemon215 days
* | Merge branch 'master' into niels/UIheavydemon216 days
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| * make formatJAROWMR10 days
| * updated particle emitterJAROWMR11 days
* | workig rending textheavydemon216 days
* | tmp fixheavydemon216 days
* | idkheavydemon216 days
* | fontingheavydemon217 days
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* make formatheavydemon2112 days
* forget includesheavydemon2112 days
* Merge branch 'master' into niels/UIheavydemon2112 days
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| * adjusted aspect ratioheavydemon2112 days
| * implemented feedback wouter, improved animator. however if spritesheet aspect...heavydemon2113 days
| * fixed the aspect ratio and removed the ratio from sprite and give it to textu...heavydemon212024-12-09
| * made sdlcontext not a singleton anymoreheavydemon212024-12-08
| * removed singleton from SDLContext, problem now is cannot call functionalities...heavydemon212024-12-08
* | make formatheavydemon2112 days
* | making rendering fonts and UIheavydemon212024-12-09
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* make formatheavydemon212024-12-06
* implemented final max feedbackheavydemon212024-12-06
* merged masterheavydemon212024-12-06
* make formatheavydemon212024-12-04
* implemented feedback, cameraValues need better name?heavydemon212024-12-04
* fixed the one cycle aimatorsystem where it did not do the last frame_for the ...heavydemon212024-12-03
* added all the contructor strutcts for animator,sprite and cameraheavydemon212024-12-02
* making struct constructorsheavydemon212024-12-02
* tmp commitheavydemon212024-12-02
* improved animatorheavydemon212024-11-30
* cleaner camera implementationheavydemon212024-11-30
* zoomed viewportheavydemon212024-11-30
* first version of new viewport floats without the use of sdl functionsheavydemon212024-11-30
* working floating point black barsheavydemon212024-11-29
* implemented loek feedbackheavydemon212024-11-28
* make formatheavydemon212024-11-28
* adjusted more it should now be finsishedheavydemon212024-11-28
* implemented feedback. biggest changes are teh camera_ref removedheavydemon212024-11-27
* make format and offset for the cameara relative from the transform gameobjectheavydemon212024-11-27
* removed shared_ptr from spriteheavydemon212024-11-27
* implemented feedback, removed width so that user only can set height.heavydemon212024-11-27
* implemented feedback on PR40 and made camera sizes ivec2heavydemon212024-11-27
* implemented all the feedbackheavydemon212024-11-26
* make formatheavydemon212024-11-26
* added window default config settingsheavydemon212024-11-26
* adjusted vector2 to vec2heavydemon212024-11-26