Commit message (Collapse) | Author | Age | |
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* | Merge branch 'master' into niels/UI | heavydemon21 | 2024-12-17 |
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| * | make format | JAROWMR | 2024-12-13 |
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| * | updated particle emitter | JAROWMR | 2024-12-12 |
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* | | workig rending text | heavydemon21 | 2024-12-17 |
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* | | tmp fix | heavydemon21 | 2024-12-17 |
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* | | idk | heavydemon21 | 2024-12-17 |
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* | | fonting | heavydemon21 | 2024-12-16 |
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* | make format | heavydemon21 | 2024-12-11 |
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* | forget includes | heavydemon21 | 2024-12-11 |
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* | Merge branch 'master' into niels/UI | heavydemon21 | 2024-12-11 |
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| * | adjusted aspect ratio | heavydemon21 | 2024-12-11 |
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| * | implemented feedback wouter, improved animator. however if spritesheet ↵ | heavydemon21 | 2024-12-10 |
| | | | | | | | | aspect_ratio is not the same as the single frame then the scaling is wrong | ||
| * | fixed the aspect ratio and removed the ratio from sprite and give it to ↵ | heavydemon21 | 2024-12-09 |
| | | | | | | | | texture. however the problem still lies with if animator is given the aspect ratio is then off | ||
| * | made sdlcontext not a singleton anymore | heavydemon21 | 2024-12-08 |
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| * | removed singleton from SDLContext, problem now is cannot call ↵ | heavydemon21 | 2024-12-08 |
| | | | | | | | | functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call | ||
* | | make format | heavydemon21 | 2024-12-11 |
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* | | making rendering fonts and UI | heavydemon21 | 2024-12-09 |
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* | make format | heavydemon21 | 2024-12-06 |
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* | implemented final max feedback | heavydemon21 | 2024-12-06 |
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* | merged master | heavydemon21 | 2024-12-06 |
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* | make format | heavydemon21 | 2024-12-04 |
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* | implemented feedback, cameraValues need better name? | heavydemon21 | 2024-12-04 |
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* | fixed the one cycle aimatorsystem where it did not do the last frame_for the ↵ | heavydemon21 | 2024-12-03 |
| | | | | full duration | ||
* | added all the contructor strutcts for animator,sprite and camera | heavydemon21 | 2024-12-02 |
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* | making struct constructors | heavydemon21 | 2024-12-02 |
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* | tmp commit | heavydemon21 | 2024-12-02 |
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* | improved animator | heavydemon21 | 2024-11-30 |
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* | cleaner camera implementation | heavydemon21 | 2024-11-30 |
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* | zoomed viewport | heavydemon21 | 2024-11-30 |
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* | first version of new viewport floats without the use of sdl functions | heavydemon21 | 2024-11-30 |
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* | working floating point black bars | heavydemon21 | 2024-11-29 |
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* | implemented loek feedback | heavydemon21 | 2024-11-28 |
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* | make format | heavydemon21 | 2024-11-28 |
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* | adjusted more it should now be finsished | heavydemon21 | 2024-11-28 |
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* | implemented feedback. biggest changes are teh camera_ref removed | heavydemon21 | 2024-11-27 |
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* | make format and offset for the cameara relative from the transform gameobject | heavydemon21 | 2024-11-27 |
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* | removed shared_ptr from sprite | heavydemon21 | 2024-11-27 |
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* | implemented feedback, removed width so that user only can set height. | heavydemon21 | 2024-11-27 |
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* | implemented feedback on PR40 and made camera sizes ivec2 | heavydemon21 | 2024-11-27 |
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* | implemented all the feedback | heavydemon21 | 2024-11-26 |
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* | make format | heavydemon21 | 2024-11-26 |
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* | added window default config settings | heavydemon21 | 2024-11-26 |
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* | adjusted vector2 to vec2 | heavydemon21 | 2024-11-26 |
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* | Merge branch 'master' into niels/decoupling_pixel_and_pos | heavydemon21 | 2024-11-26 |
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| * | Merge remote-tracking branch 'origin/master' into max/vector2 | max-001 | 2024-11-22 |
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| | * | rendering particles in at the center point and not in the top left corner. | heavydemon21 | 2024-11-21 |
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| * | | Replaced Vector2<double> by vec2 typedef | max-001 | 2024-11-22 |
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| * | | Minor changes due to templating of Vector2 | max-001 | 2024-11-21 |
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* | | fixed a rezing and camera origin is now middlepoint | heavydemon21 | 2024-11-25 |
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* | | make format | heavydemon21 | 2024-11-22 |
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