aboutsummaryrefslogtreecommitdiff
path: root/src/example/rendering_particle.cpp
Commit message (Collapse)AuthorAge
* hotfix used a.col which is not permittedheavydemon215 days
|
* make format with small adjustment systemheavydemon215 days
|
* fixed AnimatorSystem bug so that it takes delta time instead of elapsed ↵heavydemon216 days
| | | | time, the Animator api has not been changed
* make formatheavydemon212024-12-22
|
* Merge branch 'master' into niels/UIheavydemon212024-12-22
|\
| * update clang-format optionsLoek Le Blansch2024-12-22
| |
* | moved sdl hint to draw sprites and added another to text with 0 instead of 2 ↵heavydemon212024-12-20
| | | | | | | | beacause otherwise its blurry
* | make formatheavydemon212024-12-20
| |
* | add world space to text rendering and removedlayers on textheavydemon212024-12-20
|/
* move game filesLoek Le Blansch2024-12-20
|
* Placed every class into seperate filemax-0012024-12-17
|
* make formatheavydemon212024-12-11
|
* forget includesheavydemon212024-12-11
|
* Merge branch 'master' into niels/UIheavydemon212024-12-11
|\
| * adjusted aspect ratioheavydemon212024-12-11
| |
| * implemented feedback wouter, improved animator. however if spritesheet ↵heavydemon212024-12-10
| | | | | | | | aspect_ratio is not the same as the single frame then the scaling is wrong
| * fixed the aspect ratio and removed the ratio from sprite and give it to ↵heavydemon212024-12-09
| | | | | | | | texture. however the problem still lies with if animator is given the aspect ratio is then off
| * made sdlcontext not a singleton anymoreheavydemon212024-12-08
| |
| * removed singleton from SDLContext, problem now is cannot call ↵heavydemon212024-12-08
| | | | | | | | functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call
* | make formatheavydemon212024-12-11
| |
* | making rendering fonts and UIheavydemon212024-12-09
|/
* make formatheavydemon212024-12-06
|
* implemented final max feedbackheavydemon212024-12-06
|
* merged masterheavydemon212024-12-06
|
* make formatheavydemon212024-12-04
|
* implemented feedback, cameraValues need better name?heavydemon212024-12-04
|
* fixed the one cycle aimatorsystem where it did not do the last frame_for the ↵heavydemon212024-12-03
| | | | full duration
* added all the contructor strutcts for animator,sprite and cameraheavydemon212024-12-02
|
* making struct constructorsheavydemon212024-12-02
|
* tmp commitheavydemon212024-12-02
|
* improved animatorheavydemon212024-11-30
|
* cleaner camera implementationheavydemon212024-11-30
|
* zoomed viewportheavydemon212024-11-30
|
* first version of new viewport floats without the use of sdl functionsheavydemon212024-11-30
|
* working floating point black barsheavydemon212024-11-29
|
* implemented loek feedbackheavydemon212024-11-28
|
* make formatheavydemon212024-11-28
|
* adjusted more it should now be finsishedheavydemon212024-11-28
|
* implemented feedback. biggest changes are teh camera_ref removedheavydemon212024-11-27
|
* make format and offset for the cameara relative from the transform gameobjectheavydemon212024-11-27
|
* removed shared_ptr from spriteheavydemon212024-11-27
|
* implemented feedback, removed width so that user only can set height.heavydemon212024-11-27
|
* implemented feedback on PR40 and made camera sizes ivec2heavydemon212024-11-27
|
* implemented all the feedbackheavydemon212024-11-26
|
* make formatheavydemon212024-11-26
|
* added window default config settingsheavydemon212024-11-26
|
* adjusted vector2 to vec2heavydemon212024-11-26
|
* Merge branch 'master' into niels/decoupling_pixel_and_posheavydemon212024-11-26
|\
| * Merge remote-tracking branch 'origin/master' into max/vector2max-0012024-11-22
| |\
| | * rendering particles in at the center point and not in the top left corner.heavydemon212024-11-21
| | |