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path: root/src/example/rendering_particle.cpp
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* added window default config settingsheavydemon212024-11-26
* adjusted vector2 to vec2heavydemon212024-11-26
* Merge branch 'master' into niels/decoupling_pixel_and_posheavydemon212024-11-26
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| * Merge remote-tracking branch 'origin/master' into max/vector2max-0012024-11-22
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| | * rendering particles in at the center point and not in the top left corner.heavydemon212024-11-21
| * | Replaced Vector2<double> by vec2 typedefmax-0012024-11-22
| * | Minor changes due to templating of Vector2max-0012024-11-21
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* | fixed a rezing and camera origin is now middlepointheavydemon212024-11-25
* | make formatheavydemon212024-11-22
* | working moving camera, flip animations, resizing with animations, and black barsheavydemon212024-11-22
* | working scaling image with scaling world to screenheavydemon212024-11-22
* | working aspect ratio in world units. and add pillarboxing/letterboxing depend...heavydemon212024-11-22
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* fixed compile warning and tested the prerequisite that user needs to set expl...heavydemon212024-11-20
* fixed the reference bug in render particle, it was in the example problemheavydemon212024-11-20
* rendering system bugheavydemon212024-11-20
* fixxed bug with particleemiiter and sprite in single componentheavydemon212024-11-20
* implemented feedbackheavydemon212024-11-20
* updated adjsuted rendering based on feedbackheavydemon212024-11-20
* exampleheavydemon212024-11-15
* adjusted renderingsystemheavydemon212024-11-11
* adjusted rendering and exampleheavydemon212024-11-11
* rendering particleheavydemon212024-11-11