index
:
project-spc
loek/audio
loek/cleanup
loek/collision-system
loek/config
loek/hotfix
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
24-25 b13 spc: minor project engine
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path:
root
/
src
/
example
/
rendering_particle.cpp
Commit message (
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Author
Age
*
implemented loek feedback
heavydemon21
5 days
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make format
heavydemon21
5 days
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*
adjusted more it should now be finsished
heavydemon21
5 days
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*
implemented feedback. biggest changes are teh camera_ref removed
heavydemon21
6 days
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*
make format and offset for the cameara relative from the transform gameobject
heavydemon21
6 days
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removed shared_ptr from sprite
heavydemon21
6 days
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*
implemented feedback, removed width so that user only can set height.
heavydemon21
6 days
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*
implemented feedback on PR40 and made camera sizes ivec2
heavydemon21
6 days
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implemented all the feedback
heavydemon21
7 days
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make format
heavydemon21
7 days
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*
added window default config settings
heavydemon21
7 days
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adjusted vector2 to vec2
heavydemon21
7 days
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*
Merge branch 'master' into niels/decoupling_pixel_and_pos
heavydemon21
7 days
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\
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*
Merge remote-tracking branch 'origin/master' into max/vector2
max-001
11 days
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\
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rendering particles in at the center point and not in the top left corner.
heavydemon21
12 days
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Replaced Vector2<double> by vec2 typedef
max-001
11 days
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Minor changes due to templating of Vector2
max-001
12 days
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/
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fixed a rezing and camera origin is now middlepoint
heavydemon21
8 days
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make format
heavydemon21
11 days
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working moving camera, flip animations, resizing with animations, and black bars
heavydemon21
11 days
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working scaling image with scaling world to screen
heavydemon21
11 days
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working aspect ratio in world units. and add pillarboxing/letterboxing ↵
heavydemon21
11 days
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/
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depending on ratio
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fixed compile warning and tested the prerequisite that user needs to set ↵
heavydemon21
13 days
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explicity and reference
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fixed the reference bug in render particle, it was in the example problem
heavydemon21
13 days
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rendering system bug
heavydemon21
13 days
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*
fixxed bug with particleemiiter and sprite in single component
heavydemon21
13 days
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*
implemented feedback
heavydemon21
13 days
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*
updated adjsuted rendering based on feedback
heavydemon21
13 days
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*
example
heavydemon21
2024-11-15
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adjusted renderingsystem
heavydemon21
2024-11-11
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adjusted rendering and example
heavydemon21
2024-11-11
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rendering particle
heavydemon21
2024-11-11