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path: root/src/example/rendering.cpp
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* merge `master` into `loek/collision-system`Loek Le Blansch2024-11-20
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* merge with maserJAROWMR2024-11-20
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* merge `master` into `loek/cleanup`Loek Le Blansch2024-11-15
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| * wrap lines at column 95 instead of 80Loek Le Blansch2024-11-15
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| * `make format`Loek Le Blansch2024-11-13
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* | fix scene_manager exampleLoek Le Blansch2024-11-13
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* | merge `loek/tests` into `loek/cleanup` (close #32)Loek Le Blansch2024-11-13
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| * | cleanup + fix examplesLoek Le Blansch2024-11-13
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| * | `make format`Loek Le Blansch2024-11-13
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* | merge `master` into `loek/cleanup`Loek Le Blansch2024-11-13
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| * Adjusted rendering to make it work with newer systemheavydemon212024-11-11
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* | add doxygen + check const correctnessLoek Le Blansch2024-11-13
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* Make formatmax-0012024-11-07
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* added physics systemjaroWMR2024-11-07
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* merge #18Loek Le Blansch2024-11-05
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* Merge remote-tracking branch 'origin/master' into max/gameobjectmax-0012024-11-05
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| * `make format`Loek Le Blansch2024-11-05
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| * remove util and api namespacesLoek Le Blansch2024-11-05
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| * move systems + update contributing.mdLoek Le Blansch2024-11-05
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* | Changed examples a bit to work with new GameObject classmax-0012024-11-05
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* `clang-format`Loek Le Blansch2024-10-23
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* rendering and assetmanagerheavydemon212024-10-23
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* rendering and asset_manager pocheavydemon212024-10-23
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* fixed everything and can now work with new compiler, example rendering and ↵heavydemon212024-10-22
made it work with component manager