| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | `make format` | Loek Le Blansch | 2024-11-13 |
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| * | Adjusted rendering to make it work with newer system | heavydemon21 | 2024-11-11 |
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| * | Make format | max-001 | 2024-11-07 |
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| * | added physics system | jaroWMR | 2024-11-07 |
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| * | merge #18 | Loek Le Blansch | 2024-11-05 |
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| * | Merge remote-tracking branch 'origin/master' into max/gameobject | max-001 | 2024-11-05 |
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| | * | `make format` | Loek Le Blansch | 2024-11-05 |
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| | * | remove util and api namespaces | Loek Le Blansch | 2024-11-05 |
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| | * | move systems + update contributing.md | Loek Le Blansch | 2024-11-05 |
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| * | | Changed examples a bit to work with new GameObject class | max-001 | 2024-11-05 |
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| * | `clang-format` | Loek Le Blansch | 2024-10-23 |
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| * | rendering and assetmanager | heavydemon21 | 2024-10-23 |
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| * | rendering and asset_manager poc | heavydemon21 | 2024-10-23 |
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| * | fixed everything and can now work with new compiler, example rendering and ↵ | heavydemon21 | 2024-10-22 |
| made it work with component manager | |||