index
:
project-spc
demo
loek/audio
loek/bounce-vel-bug
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/game
loek/hotfix
loek/leak-fix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
max/game
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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path:
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src
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example
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rendering.cpp
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Age
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Working color, fucked up git merge
heavydemon21
2024-11-14
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color paremeter in sprite works
heavydemon21
2024-11-14
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Adjusted rendering so that now a gameobject can have multiple sprites with ↵
heavydemon21
2024-11-12
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particles and another texture
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Adjusted rendering to make it work with newer system
heavydemon21
2024-11-11
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Make format
max-001
2024-11-07
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added physics system
jaroWMR
2024-11-07
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merge #18
Loek Le Blansch
2024-11-05
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Merge remote-tracking branch 'origin/master' into max/gameobject
max-001
2024-11-05
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`make format`
Loek Le Blansch
2024-11-05
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remove util and api namespaces
Loek Le Blansch
2024-11-05
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move systems + update contributing.md
Loek Le Blansch
2024-11-05
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Changed examples a bit to work with new GameObject class
max-001
2024-11-05
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`clang-format`
Loek Le Blansch
2024-10-23
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rendering and assetmanager
heavydemon21
2024-10-23
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rendering and asset_manager poc
heavydemon21
2024-10-23
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:
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fixed everything and can now work with new compiler, example rendering and ↵
heavydemon21
2024-10-22
made it work with component manager