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path: root/src/example/rendering.cpp
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* Working color, fucked up git mergeheavydemon212024-11-14
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* color paremeter in sprite worksheavydemon212024-11-14
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* Adjusted rendering so that now a gameobject can have multiple sprites with ↵heavydemon212024-11-12
| | | | particles and another texture
* Adjusted rendering to make it work with newer systemheavydemon212024-11-11
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* Make formatmax-0012024-11-07
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* added physics systemjaroWMR2024-11-07
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* merge #18Loek Le Blansch2024-11-05
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* Merge remote-tracking branch 'origin/master' into max/gameobjectmax-0012024-11-05
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| * `make format`Loek Le Blansch2024-11-05
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| * remove util and api namespacesLoek Le Blansch2024-11-05
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| * move systems + update contributing.mdLoek Le Blansch2024-11-05
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* | Changed examples a bit to work with new GameObject classmax-0012024-11-05
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* `clang-format`Loek Le Blansch2024-10-23
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* rendering and assetmanagerheavydemon212024-10-23
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* rendering and asset_manager pocheavydemon212024-10-23
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* fixed everything and can now work with new compiler, example rendering and ↵heavydemon212024-10-22
made it work with component manager