index
:
project-spc
demo
loek/audio
loek/bounce-vel-bug
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/game
loek/hotfix
loek/leak-fix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
max/game
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
example
/
rendering.cpp
Commit message (
Expand
)
Author
Age
*
Working color, fucked up git merge
heavydemon21
2024-11-14
*
color paremeter in sprite works
heavydemon21
2024-11-14
*
Adjusted rendering so that now a gameobject can have multiple sprites with pa...
heavydemon21
2024-11-12
*
Adjusted rendering to make it work with newer system
heavydemon21
2024-11-11
*
Make format
max-001
2024-11-07
*
added physics system
jaroWMR
2024-11-07
*
merge #18
Loek Le Blansch
2024-11-05
*
Merge remote-tracking branch 'origin/master' into max/gameobject
max-001
2024-11-05
|
\
|
*
`make format`
Loek Le Blansch
2024-11-05
|
*
remove util and api namespaces
Loek Le Blansch
2024-11-05
|
*
move systems + update contributing.md
Loek Le Blansch
2024-11-05
*
|
Changed examples a bit to work with new GameObject class
max-001
2024-11-05
|
/
*
`clang-format`
Loek Le Blansch
2024-10-23
*
rendering and assetmanager
heavydemon21
2024-10-23
*
rendering and asset_manager poc
heavydemon21
2024-10-23
*
fixed everything and can now work with new compiler, example rendering and ma...
heavydemon21
2024-10-22