index
:
project-spc
demo
loek/audio
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/hotfix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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src
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example
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rendering.cpp
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Author
Age
*
adjusted branch based on feedback
heavydemon21
2024-11-20
*
rendering based on world unites instead of pixels
heavydemon21
2024-11-18
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first version world postions with camera
heavydemon21
2024-11-18
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merge `master` into `loek/cleanup`
Loek Le Blansch
2024-11-15
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wrap lines at column 95 instead of 80
Loek Le Blansch
2024-11-15
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`make format`
Loek Le Blansch
2024-11-13
*
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fix scene_manager example
Loek Le Blansch
2024-11-13
*
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merge `loek/tests` into `loek/cleanup` (close #32)
Loek Le Blansch
2024-11-13
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*
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cleanup + fix examples
Loek Le Blansch
2024-11-13
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*
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`make format`
Loek Le Blansch
2024-11-13
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/
*
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merge `master` into `loek/cleanup`
Loek Le Blansch
2024-11-13
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\
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*
Adjusted rendering to make it work with newer system
heavydemon21
2024-11-11
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add doxygen + check const correctness
Loek Le Blansch
2024-11-13
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/
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Make format
max-001
2024-11-07
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added physics system
jaroWMR
2024-11-07
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merge #18
Loek Le Blansch
2024-11-05
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Merge remote-tracking branch 'origin/master' into max/gameobject
max-001
2024-11-05
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`make format`
Loek Le Blansch
2024-11-05
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remove util and api namespaces
Loek Le Blansch
2024-11-05
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move systems + update contributing.md
Loek Le Blansch
2024-11-05
*
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Changed examples a bit to work with new GameObject class
max-001
2024-11-05
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/
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`clang-format`
Loek Le Blansch
2024-10-23
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rendering and assetmanager
heavydemon21
2024-10-23
*
rendering and asset_manager poc
heavydemon21
2024-10-23
*
fixed everything and can now work with new compiler, example rendering and ma...
heavydemon21
2024-10-22