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Commit message (Collapse)AuthorAge
* `make format`Loek Le Blansch2024-10-17
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* use unique_ptr instead of manual memory management in behaviorscriptLoek Le Blansch2024-10-16
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* properly clean up Script instanceLoek Le Blansch2024-10-16
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* fix user script implementationLoek Le Blansch2024-10-16
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* WIP behavior script (problems)Loek Le Blansch2024-10-13
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* fix constructor/destructor member visibility for component managerLoek Le Blansch2024-10-12
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* use find_package instead of add_subdirectoryLoek Le Blansch2024-10-10
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* WIP ScriptSystemLoek Le Blansch2024-10-06
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* `make format`Loek Le Blansch2024-10-06
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* move components to separate filesLoek Le Blansch2024-10-06
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* add components_internal exampleLoek Le Blansch2024-10-06
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* code standard v3Loek Le Blansch2024-10-06
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* WIP more code style enforcementsLoek Le Blansch2024-10-06
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* copy homemade ECS to crepe + correct code styleLoek Le Blansch2024-10-06
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* `make format` + clang-tidyLoek Le Blansch2024-10-05
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* add doxygen comments to Asset classLoek Le Blansch2024-10-05
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* move Asset from crepe::api to crepeLoek Le Blansch2024-10-05
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* rename Resource to AssetLoek Le Blansch2024-10-05
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* restructure unit tests and dummiesLoek Le Blansch2024-10-05
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* `make format`Loek Le Blansch2024-10-01
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* rename SoundSystem to SoundContext (2/2)Loek Le Blansch2024-10-01
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* rename SoundSystem to SoundContext (1/2)Loek Le Blansch2024-10-01
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* implement remaining Sound functionsLoek Le Blansch2024-10-01
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* fix audio segfaultLoek Le Blansch2024-10-01
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* WIP cleanup (broken, but more like the class diagram)Loek Le Blansch2024-09-29
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* implement audio poc using facade classesLoek Le Blansch2024-09-29
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* implement debug logging functions and fix sound system segfaultLoek Le Blansch2024-09-29
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* more WIP audio facadeLoek Le Blansch2024-09-28
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* WIP Audio API + facadeLoek Le Blansch2024-09-25
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* shuffle filesLoek Le Blansch2024-09-03
Moving all code into src/crepe allows you to add the src folder as SYSTEM INTERFACE, resulting in includes that look like `<crepe/xyz.h>`.