index
:
project-spc
loek/audio
loek/cleanup
loek/collision-system
loek/config
loek/hotfix
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
24-25 b13 spc: minor project engine
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path:
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crepe
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Author
Age
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Replaced crepe::api to crepe
max-001
2024-11-05
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Merge remote-tracking branch 'origin/max/gameobject' into max/scenes
max-001
2024-11-05
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Merge remote-tracking branch 'origin/master' into max/gameobject
max-001
2024-11-05
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`make format`
Loek Le Blansch
2024-11-05
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create facade folder
Loek Le Blansch
2024-11-05
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`make format`
Loek Le Blansch
2024-11-05
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remove util and api namespaces
Loek Le Blansch
2024-11-05
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move systems + update contributing.md
Loek Le Blansch
2024-11-05
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Added SceneManager
max-001
2024-11-05
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Added abstract Scene class
max-001
2024-11-05
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Made add_component() exception save
max-001
2024-11-05
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Implemented -1 case
max-001
2024-11-05
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Merge remote-tracking branch 'origin/master' into max/gameobject
max-001
2024-11-05
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make string format RAII
Loek Le Blansch
2024-11-05
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Implemented get_instances_max() at add_component()
max-001
2024-11-05
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Make format
max-001
2024-11-05
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Implemented get_instances_max() at Transform component
max-001
2024-11-05
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Replaced auto with concrete type
max-001
2024-11-05
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Modified GameObject according to class diagram (design document)
max-001
2024-11-05
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Replaced Point references with Point copy by value
max-001
2024-11-05
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Added Matadata component
max-001
2024-11-05
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Added get_instances_max() method
max-001
2024-11-05
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`make format`
Loek Le Blansch
2024-11-03
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minor script system fixes
Loek Le Blansch
2024-10-31
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`make format`
Loek Le Blansch
2024-10-25
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implement get_component for scripts
Loek Le Blansch
2024-10-25
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`make format`
Loek Le Blansch
2024-10-24
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merge master into loek/config
Loek Le Blansch
2024-10-24
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add PR #9 comments as code comments
Loek Le Blansch
2024-10-24
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move template function definition to hpp
Loek Le Blansch
2024-10-23
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rename SdlContext -> SDLContext
Loek Le Blansch
2024-10-23
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more nitpicking
Loek Le Blansch
2024-10-23
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`clang-format`
Loek Le Blansch
2024-10-23
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initial nitpicking
Loek Le Blansch
2024-10-23
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fixed merge issue
jaroWMR
2024-10-23
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merge with niels/rendering
jaroWMR
2024-10-23
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rendering and assetmanager
heavydemon21
2024-10-23
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Merge branch 'jaro/poc-physics' into niels/rendering
heavydemon21
2024-10-23
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Merge branch 'master' into niels/rendering
heavydemon21
2024-10-23
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merge with niels/rendering
jaroWMR
2024-10-23
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rendering and asset_manager poc
heavydemon21
2024-10-23
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fixed everything and can now work with new compiler, example rendering and ma...
heavydemon21
2024-10-22
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sound
heavydemon21
2024-10-22
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Merge branch 'master' into niels/rendering
heavydemon21
2024-10-22
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merged further and changed to standard
heavydemon21
2024-10-22
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Merge branch 'master' into niels/rendering
heavydemon21
2024-10-22
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rendering and facade
heavydemon21
2024-10-22
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rendering system
heavydemon21
2024-10-08
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changed sound back
heavydemon21
2024-10-03
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working resource manager and textures and sprite to new standard
heavydemon21
2024-10-02
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