Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Merge branch 'master' into loek/scripts | Loek Le Blansch | 2024-12-04 |
|\ | |||
| * | `make format` | Loek Le Blansch | 2024-12-03 |
| | | |||
| * | implemented feedback removed get_width and height --> get_size for both ↵ | heavydemon21 | 2024-12-03 |
| | | | | | | | | texture and sdlcontext | ||
| * | make format | heavydemon21 | 2024-12-02 |
| | | |||
| * | rendering color working | heavydemon21 | 2024-12-02 |
| | | |||
| * | fixed the color functionality | heavydemon21 | 2024-12-02 |
| | | |||
| * | Merge branch 'master' into niels/rendering_color | heavydemon21 | 2024-12-02 |
| |\ | |||
| * | | implemented PR#35 feedback | heavydemon21 | 2024-11-18 |
| | | | |||
| * | | merged master | heavydemon21 | 2024-11-18 |
| | | | |||
| * | | Merge remote-tracking branch 'origin/master' into niels/rendering_color | heavydemon21 | 2024-11-18 |
| |\ \ | |||
| * | | | Working color, fucked up git merge | heavydemon21 | 2024-11-14 |
| | | | | |||
| * | | | color paremeter in sprite works | heavydemon21 | 2024-11-14 |
| | | | | |||
* | | | | fix memory leak | Loek Le Blansch | 2024-12-03 |
| | | | | |||
* | | | | `make format` | Loek Le Blansch | 2024-11-30 |
| | | | | |||
* | | | | add more documentation to Mediator + fix system mediator use | Loek Le Blansch | 2024-11-28 |
| | | | | |||
* | | | | merge `master` | Loek Le Blansch | 2024-11-28 |
|\ \ \ \ | | |_|/ | |/| | | |||
| * | | | `make format` | Loek Le Blansch | 2024-11-28 |
| | | | | |||
| * | | | implemented loek feedback | heavydemon21 | 2024-11-28 |
| | | | | |||
| * | | | sprite had include wrong order | heavydemon21 | 2024-11-28 |
| | | | | |||
| * | | | make format | heavydemon21 | 2024-11-28 |
| | | | | |||
| * | | | adjusted more it should now be finsished | heavydemon21 | 2024-11-28 |
| | | | | |||
| * | | | removed animator rectangle | heavydemon21 | 2024-11-28 |
| | | | | |||
| * | | | implemented feedback to have draw struct | heavydemon21 | 2024-11-28 |
| | | | | |||
| * | | | making test work again | heavydemon21 | 2024-11-28 |
| | | | | |||
| * | | | Merge branch 'master' into niels/decoupling_pixel_and_pos | heavydemon21 | 2024-11-28 |
| |\ \ \ | |||
| * | | | | adjusted texture and sprite to hold a texture, instead of reference | heavydemon21 | 2024-11-28 |
| | | | | | |||
| * | | | | make format | heavydemon21 | 2024-11-28 |
| | | | | | |||
| * | | | | feedback implemented | heavydemon21 | 2024-11-28 |
| | | | | | |||
| * | | | | implemented feedback. biggest changes are teh camera_ref removed | heavydemon21 | 2024-11-27 |
| | | | | | |||
| * | | | | make format and offset for the cameara relative from the transform gameobject | heavydemon21 | 2024-11-27 |
| | | | | | |||
| * | | | | removed shared_ptr from sprite | heavydemon21 | 2024-11-27 |
| | | | | | |||
| * | | | | implemented feedback, removed width so that user only can set height. | heavydemon21 | 2024-11-27 |
| | | | | | |||
| * | | | | removed most static cast because of camera sizes vec2 -> ivec2 | heavydemon21 | 2024-11-27 |
| | | | | | |||
| * | | | | implemented feedback on PR40 and made camera sizes ivec2 | heavydemon21 | 2024-11-27 |
| | | | | | |||
| * | | | | implemented all the feedback | heavydemon21 | 2024-11-26 |
| | | | | | |||
| * | | | | make format | heavydemon21 | 2024-11-26 |
| | | | | | |||
| * | | | | added window default config settings | heavydemon21 | 2024-11-26 |
| | | | | | |||
| * | | | | adjusted vector2 to vec2 | heavydemon21 | 2024-11-26 |
| | | | | | |||
| * | | | | Merge branch 'master' into niels/decoupling_pixel_and_pos | heavydemon21 | 2024-11-26 |
| |\ \ \ \ | |||
| * | | | | | fixed a rezing and camera origin is now middlepoint | heavydemon21 | 2024-11-25 |
| | | | | | | |||
| * | | | | | added doxygen comments | heavydemon21 | 2024-11-22 |
| | | | | | | |||
| * | | | | | make format | heavydemon21 | 2024-11-22 |
| | | | | | | |||
| * | | | | | working moving camera, flip animations, resizing with animations, and black bars | heavydemon21 | 2024-11-22 |
| | | | | | | |||
| * | | | | | working scaling image with scaling world to screen | heavydemon21 | 2024-11-22 |
| | | | | | | |||
| * | | | | | working aspect ratio in world units. and add pillarboxing/letterboxing ↵ | heavydemon21 | 2024-11-22 |
| | | | | | | | | | | | | | | | | | | | | | | | | depending on ratio | ||
| * | | | | | Merge branch 'master' into niels/decoupling_pixel_and_pos | heavydemon21 | 2024-11-21 |
| |\ \ \ \ \ | |||
| * | | | | | | adjusted branch based on feedback | heavydemon21 | 2024-11-20 |
| | | | | | | | |||
| * | | | | | | rendering based on world unites instead of pixels | heavydemon21 | 2024-11-18 |
| | | | | | | | |||
| * | | | | | | first version world postions with camera | heavydemon21 | 2024-11-18 |
| | |_|_|_|/ | |/| | | | | |||
* | | | | | | manager mediator refactor | Loek Le Blansch | 2024-11-28 |
| |_|_|/ / |/| | | | |