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* Added publicmax-0012024-11-06
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* Default value defined in class instead of constructormax-0012024-11-06
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* Make formatmax-0012024-11-06
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* merge #18Loek Le Blansch2024-11-05
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* Merge remote-tracking branch 'origin/master' into max/gameobjectmax-0012024-11-05
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| * `make format`Loek Le Blansch2024-11-05
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| * create facade folderLoek Le Blansch2024-11-05
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| * `make format`Loek Le Blansch2024-11-05
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| * remove util and api namespacesLoek Le Blansch2024-11-05
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| * move systems + update contributing.mdLoek Le Blansch2024-11-05
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* | Made add_component() exception savemax-0012024-11-05
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* | Implemented -1 casemax-0012024-11-05
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* | Merge remote-tracking branch 'origin/master' into max/gameobjectmax-0012024-11-05
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| * make string format RAIILoek Le Blansch2024-11-05
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* | Implemented get_instances_max() at add_component()max-0012024-11-05
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* | Make formatmax-0012024-11-05
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* | Implemented get_instances_max() at Transform componentmax-0012024-11-05
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* | Replaced auto with concrete typemax-0012024-11-05
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* | Modified GameObject according to class diagram (design document)max-0012024-11-05
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* | Replaced Point references with Point copy by valuemax-0012024-11-05
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* | Added Matadata componentmax-0012024-11-05
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* | Added get_instances_max() methodmax-0012024-11-05
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* `make format`Loek Le Blansch2024-11-03
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* minor script system fixesLoek Le Blansch2024-10-31
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* `make format`Loek Le Blansch2024-10-25
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* implement get_component for scriptsLoek Le Blansch2024-10-25
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* `make format`Loek Le Blansch2024-10-24
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* merge master into loek/configLoek Le Blansch2024-10-24
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| * add PR #9 comments as code commentsLoek Le Blansch2024-10-24
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| * move template function definition to hppLoek Le Blansch2024-10-23
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| * rename SdlContext -> SDLContextLoek Le Blansch2024-10-23
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| * more nitpickingLoek Le Blansch2024-10-23
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| * `clang-format`Loek Le Blansch2024-10-23
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| * initial nitpickingLoek Le Blansch2024-10-23
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| * fixed merge issuejaroWMR2024-10-23
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| * merge with niels/renderingjaroWMR2024-10-23
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| | * rendering and assetmanagerheavydemon212024-10-23
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| | * Merge branch 'jaro/poc-physics' into niels/renderingheavydemon212024-10-23
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| | * \ Merge branch 'master' into niels/renderingheavydemon212024-10-23
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| * | | | merge with niels/renderingjaroWMR2024-10-23
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| | * | | rendering and asset_manager pocheavydemon212024-10-23
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| | * | | fixed everything and can now work with new compiler, example rendering and ↵heavydemon212024-10-22
| | | | | | | | | | | | | | | | | | | | made it work with component manager
| | * | | soundheavydemon212024-10-22
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| | * | | Merge branch 'master' into niels/renderingheavydemon212024-10-22
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| | * | | | merged further and changed to standardheavydemon212024-10-22
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| | * | | | Merge branch 'master' into niels/renderingheavydemon212024-10-22
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| | * | | | | rendering and facadeheavydemon212024-10-22
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| | * | | | | rendering systemheavydemon212024-10-08
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| | * | | | | changed sound backheavydemon212024-10-03
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| | * | | | | working resource manager and textures and sprite to new standardheavydemon212024-10-02
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