Commit message (Collapse) | Author | Age | |
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* | made return unsigned int | WBoerenkamps | 9 days |
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* | Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/gameloop | WBoerenkamps | 9 days |
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| * | reverted | JAROWMR | 9 days |
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| * | change get fixed_dt to float | JAROWMR | 9 days |
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| * | made better readable | JAROWMR | 9 days |
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| * | updated constraints | JAROWMR | 9 days |
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| * | change get dt | JAROWMR | 9 days |
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| * | Merge branch 'master' of github.com:lonkaars/crepe into ↵ | JAROWMR | 9 days |
| |\ | | | | | | | | | | jaro/physics-system-improvement | ||
| | * | `make format` | Loek Le Blansch | 9 days |
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| * | | make format | JAROWMR | 9 days |
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| * | | removed merge file | JAROWMR | 9 days |
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| * | | fixed game | JAROWMR | 9 days |
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| * | | timing fix | JAROWMR | 10 days |
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| * | | added fixed update | JAROWMR | 10 days |
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| * | | merge master | JAROWMR | 10 days |
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| | * | removed \class rendersystem | heavydemon21 | 10 days |
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| | * | removed \class in sdlcontext | heavydemon21 | 10 days |
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| | * | Merge branch 'master' into niels/UI | heavydemon21 | 10 days |
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| | * | | make format | heavydemon21 | 10 days |
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| | * | | include order fixed | heavydemon21 | 10 days |
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| | * | | Merge branch 'master' into niels/UI | heavydemon21 | 10 days |
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| | * | | | make format | heavydemon21 | 10 days |
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| | * | | | updated the code so that get_events() calculates pixel units to game units | heavydemon21 | 10 days |
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| | * | | | Merge branch 'master' into niels/UI | heavydemon21 | 10 days |
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| | * | | | | making rendering fonts and UI | heavydemon21 | 12 days |
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| * | | | | | use fixed delta time | JAROWMR | 14 days |
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| * | | | | | fixed transform | JAROWMR | 14 days |
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| * | | | | | restored file | JAROWMR | 14 days |
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| * | | | | | restore file | JAROWMR | 14 days |
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| * | | | | | improved physics for AI | JAROWMR | 14 days |
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| * | | | | | pulled AI | JAROWMR | 14 days |
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* | | | | | | | fps fix + regression test | WBoerenkamps | 9 days |
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* | | | | | | last changes | WBoerenkamps | 10 days |
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* | | | | | | mege with master | WBoerenkamps | 10 days |
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| * | | | | | reverted to master | heavydemon21 | 10 days |
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| * | | | | | implemented feedback | heavydemon21 | 10 days |
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| * | | | | | make format | heavydemon21 | 10 days |
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| * | | | | | adjusted aspect ratio | heavydemon21 | 10 days |
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| * | | | | | Merge branch 'master' into niels/remove_singleton | heavydemon21 | 10 days |
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| * | | | | | implemented feedback wouter, improved animator. however if spritesheet ↵ | heavydemon21 | 11 days |
| | | | | | | | | | | | | | | | | | | | | | | | | aspect_ratio is not the same as the single frame then the scaling is wrong | ||
| * | | | | | fixed the aspect ratio and removed the ratio from sprite and give it to ↵ | heavydemon21 | 12 days |
| | | | | | | | | | | | | | | | | | | | | | | | | texture. however the problem still lies with if animator is given the aspect ratio is then off | ||
| * | | | | | made sdlcontext not a singleton anymore | heavydemon21 | 13 days |
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| * | | | | | removed singleton from SDLContext, problem now is cannot call ↵ | heavydemon21 | 13 days |
| | | | | | | | | | | | | | | | | | | | | | | | | functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call | ||
* | | | | | | fps to unsigned | WBoerenkamps | 10 days |
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* | | | | | | make format | WBoerenkamps | 10 days |
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* | | | | | | feedback changed and merge working | WBoerenkamps | 10 days |
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* | | | | | | Merge branch 'wouter/gameloop' of https://github.com/lonkaars/crepe into ↵ | WBoerenkamps | 10 days |
|\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | wouter/gameloop | ||
| * | | | | | | `make format`wouter/gameloop | Loek Le Blansch | 10 days |
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| * | | | | | | WIP fix LoopTimerManager | Loek Le Blansch | 10 days |
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* | | | | | | | make format | WBoerenkamps | 10 days |
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