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* made return unsigned intWBoerenkamps9 days
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* Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/gameloopWBoerenkamps9 days
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| * revertedJAROWMR9 days
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| * change get fixed_dt to floatJAROWMR9 days
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| * made better readableJAROWMR9 days
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| * updated constraintsJAROWMR9 days
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| * change get dtJAROWMR9 days
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| * Merge branch 'master' of github.com:lonkaars/crepe into ↵JAROWMR9 days
| |\ | | | | | | | | | jaro/physics-system-improvement
| | * `make format`Loek Le Blansch9 days
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| * | make formatJAROWMR9 days
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| * | removed merge fileJAROWMR9 days
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| * | fixed gameJAROWMR9 days
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| * | timing fixJAROWMR10 days
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| * | added fixed updateJAROWMR10 days
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| * | merge masterJAROWMR10 days
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| | * removed \class rendersystemheavydemon2110 days
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| | * removed \class in sdlcontextheavydemon2110 days
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| | * Merge branch 'master' into niels/UIheavydemon2110 days
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| | * | make formatheavydemon2110 days
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| | * | include order fixedheavydemon2110 days
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| | * | Merge branch 'master' into niels/UIheavydemon2110 days
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| | * | | make formatheavydemon2110 days
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| | * | | updated the code so that get_events() calculates pixel units to game unitsheavydemon2110 days
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| | * | | Merge branch 'master' into niels/UIheavydemon2110 days
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| | * | | | making rendering fonts and UIheavydemon2112 days
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| * | | | | use fixed delta timeJAROWMR14 days
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| * | | | | fixed transformJAROWMR14 days
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| * | | | | restored fileJAROWMR14 days
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| * | | | | restore fileJAROWMR14 days
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| * | | | | improved physics for AIJAROWMR14 days
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| * | | | | pulled AIJAROWMR14 days
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* | | | | | | fps fix + regression testWBoerenkamps9 days
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* | | | | | last changesWBoerenkamps10 days
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* | | | | | mege with masterWBoerenkamps10 days
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| * | | | | reverted to masterheavydemon2110 days
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| * | | | | implemented feedbackheavydemon2110 days
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| * | | | | make formatheavydemon2110 days
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| * | | | | adjusted aspect ratioheavydemon2110 days
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| * | | | | Merge branch 'master' into niels/remove_singletonheavydemon2110 days
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| * | | | | implemented feedback wouter, improved animator. however if spritesheet ↵heavydemon2111 days
| | | | | | | | | | | | | | | | | | | | | | | | aspect_ratio is not the same as the single frame then the scaling is wrong
| * | | | | fixed the aspect ratio and removed the ratio from sprite and give it to ↵heavydemon2112 days
| | | | | | | | | | | | | | | | | | | | | | | | texture. however the problem still lies with if animator is given the aspect ratio is then off
| * | | | | made sdlcontext not a singleton anymoreheavydemon2113 days
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| * | | | | removed singleton from SDLContext, problem now is cannot call ↵heavydemon2113 days
| | | | | | | | | | | | | | | | | | | | | | | | functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call
* | | | | | fps to unsignedWBoerenkamps10 days
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* | | | | | make formatWBoerenkamps10 days
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* | | | | | feedback changed and merge workingWBoerenkamps10 days
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* | | | | | Merge branch 'wouter/gameloop' of https://github.com/lonkaars/crepe into ↵WBoerenkamps10 days
|\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | wouter/gameloop
| * | | | | | `make format`wouter/gameloopLoek Le Blansch10 days
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| * | | | | | WIP fix LoopTimerManagerLoek Le Blansch10 days
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* | | | | | | make formatWBoerenkamps10 days
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