Commit message (Collapse) | Author | Age | |
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* | merge AI | JAROWMR | 2024-12-07 |
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| * | Implemented path_follow | max-001 | 2024-12-06 |
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| * | Implemented flee and arrive behaviors | max-001 | 2024-12-06 |
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| * | Improved example | max-001 | 2024-12-06 |
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| * | Merge branch 'jaro/collision-system' of github.com:lonkaars/crepe into max/AI | max-001 | 2024-12-06 |
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| * | | Corrected accumulate_force() | max-001 | 2024-12-06 |
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| * | | Using Rigidbody from now on | max-001 | 2024-12-06 |
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| * | | Make format | max-001 | 2024-12-06 |
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| * | | Modified game loop | max-001 | 2024-12-06 |
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| * | | Merge branch 'jaro/collision-system' of github.com:lonkaars/crepe into max/AI | max-001 | 2024-12-06 |
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| * | | | Added some explanation to Vector2 | max-001 | 2024-12-06 |
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| * | | | Make format | max-001 | 2024-12-05 |
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| * | | | Used Mediator | max-001 | 2024-12-05 |
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| * | | | Merge remote-tracking branch 'origin/master' into max/AI | max-001 | 2024-12-05 |
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| * | | | | Implemeted seek behavior | max-001 | 2024-12-04 |
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| * | | | | Increased gameloop time | max-001 | 2024-12-04 |
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| * | | | | Extended Vector2 | max-001 | 2024-12-04 |
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| * | | | | Setup some behaviors | max-001 | 2024-12-04 |
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| * | | | | Added AI component | max-001 | 2024-12-04 |
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| * | | | | Modified test and setup of AISystem | max-001 | 2024-12-04 |
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* | | | | | nitpick #59 | Loek Le Blansch | 2024-12-06 |
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* | | | | | Merge branch 'niels/decoupling_pixel_and_pos' of github.com:lonkaars/crepe | Loek Le Blansch | 2024-12-06 |
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| * | | | | | fixed tests | heavydemon21 | 2024-12-06 |
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* | | | | | | Merge branch 'niels/decoupling_pixel_and_pos' of github.com:lonkaars/crepe | Loek Le Blansch | 2024-12-06 |
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| * | | | | | make format | heavydemon21 | 2024-12-06 |
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| * | | | | | implemented feedback | heavydemon21 | 2024-12-06 |
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| * | | | | | make format | heavydemon21 | 2024-12-06 |
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| * | | | | | implemented final max feedback | heavydemon21 | 2024-12-06 |
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| * | | | | | added animatorsystem update | heavydemon21 | 2024-12-06 |
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| * | | | | | make format | heavydemon21 | 2024-12-06 |
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| * | | | | | merged master | heavydemon21 | 2024-12-06 |
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| * | | | | | Merge branch 'master' into decoupling | heavydemon21 | 2024-12-06 |
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| * | | | | | make format | heavydemon21 | 2024-12-04 |
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| * | | | | | implemented feedback, cameraValues need better name? | heavydemon21 | 2024-12-04 |
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| * | | | | | fixed the one cycle aimatorsystem where it did not do the last frame_for the ↵ | heavydemon21 | 2024-12-03 |
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| * | | | | | make format | heavydemon21 | 2024-12-02 |
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| * | | | | | added all the contructor strutcts for animator,sprite and camera | heavydemon21 | 2024-12-02 |
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| * | | | | | making struct constructors | heavydemon21 | 2024-12-02 |
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| * | | | | | tmp commit | heavydemon21 | 2024-12-02 |
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| * | | | | | comments i animator and sprite. added sprite indepentdent scale and angle | heavydemon21 | 2024-12-02 |
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| * | | | | | make format | heavydemon21 | 2024-11-30 |
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| * | | | | | improved animator | heavydemon21 | 2024-11-30 |
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| * | | | | | cleaner camera implementation | heavydemon21 | 2024-11-30 |
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| * | | | | | zoomed viewport | heavydemon21 | 2024-11-30 |
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| * | | | | | first version of new viewport floats without the use of sdl functions | heavydemon21 | 2024-11-30 |
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| * | | | | | working floating point black bars | heavydemon21 | 2024-11-29 |
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* | | | | | | Merge branch 'jaro/collision-system' of github.com:lonkaars/crepe | Loek Le Blansch | 2024-12-06 |
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| * | | | | | | make format | JAROWMR | 2024-12-06 |
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| * | | | | | | review feedback | JAROWMR | 2024-12-06 |
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| * | | | | | removed round | JAROWMR | 2024-12-06 |
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