Commit message (Collapse) | Author | Age | |
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* | added window default config settings | heavydemon21 | 2024-11-26 |
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* | adjusted vector2 to vec2 | heavydemon21 | 2024-11-26 |
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* | Merge branch 'master' into niels/decoupling_pixel_and_pos | heavydemon21 | 2024-11-26 |
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| * | nitpick #50 | Loek Le Blansch | 2024-11-24 |
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| * | Merge branch 'max/scenes' of github.com:lonkaars/crepe | Loek Le Blansch | 2024-11-24 |
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| | * | Implemented feedback | max-001 | 2024-11-24 |
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| | * | Merge remote-tracking branch 'origin/master' into max/scenes | max-001 | 2024-11-24 |
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| | * | | Little fix (typo) | max-001 | 2024-11-22 |
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| | * | | Replaced ComponentManager reference by OptionalRef for late binding | max-001 | 2024-11-22 |
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| * | | | Merge branch 'wouter/gameloop' of github.com:lonkaars/crepe | Loek Le Blansch | 2024-11-24 |
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| | * | | | fixed loop fix | WBoerenkamps | 2024-11-22 |
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| * | / | fix RenderSystem unit test path resolution + reset Config before each testloek/hotfix | Loek Le Blansch | 2024-11-22 |
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| * | | more documentation | Loek Le Blansch | 2024-11-22 |
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| * | | Merge remote-tracking branch 'origin/master' into max/vector2 | max-001 | 2024-11-22 |
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| | * \ | Merge branch 'niels/rendering_transform_midpoint_bugfix' of ↵ | Loek Le Blansch | 2024-11-22 |
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| | | * | | rendering particles in at the center point and not in the top left corner. | heavydemon21 | 2024-11-21 |
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| | * | | store `game_object_id` by value instead of reference in Script | Loek Le Blansch | 2024-11-21 |
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| | * | | `make format` | Loek Le Blansch | 2024-11-21 |
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| | * | | use OptionalRef instead of pointer references | Loek Le Blansch | 2024-11-21 |
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| | * | | merge `master` into `loek/scripts` | Loek Le Blansch | 2024-11-21 |
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| | * | | `make format` | Loek Le Blansch | 2024-11-21 |
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| | * | | Merge branch 'master' into loek/scripts | Loek Le Blansch | 2024-11-21 |
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| | * | | | pull script/event changes from `loek/collision-system` | Loek Le Blansch | 2024-11-21 |
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| | * | | | add Script::subscribe | Loek Le Blansch | 2024-11-20 |
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| | * | | | Merge branch 'master' into loek/scripts | Loek Le Blansch | 2024-11-20 |
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| | * | | | | add Log function to script | Loek Le Blansch | 2024-11-20 |
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| * | | | | | Replaced Vector2<double> by vec2 typedef | max-001 | 2024-11-22 |
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| * | | | | | Added <T> to arguments | max-001 | 2024-11-22 |
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| * | | | | | Fix: added #pragma once | max-001 | 2024-11-21 |
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| * | | | | | Fix: added #pragma once | max-001 | 2024-11-21 |
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| * | | | | | Extended Vector2 | max-001 | 2024-11-21 |
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| * | | | | | Minor changes due to templating of Vector2 | max-001 | 2024-11-21 |
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| * | | | | | Made Vector2 templated | max-001 | 2024-11-21 |
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* | | | | | fixed a rezing and camera origin is now middlepoint | heavydemon21 | 2024-11-25 |
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* | | | | | added doxygen comments | heavydemon21 | 2024-11-22 |
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* | | | | | make format | heavydemon21 | 2024-11-22 |
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* | | | | | working moving camera, flip animations, resizing with animations, and black bars | heavydemon21 | 2024-11-22 |
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* | | | | | working scaling image with scaling world to screen | heavydemon21 | 2024-11-22 |
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* | | | | | working aspect ratio in world units. and add pillarboxing/letterboxing ↵ | heavydemon21 | 2024-11-22 |
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* | | | | | Merge branch 'master' into niels/decoupling_pixel_and_pos | heavydemon21 | 2024-11-21 |
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| * | | | | `make format`loek/util | Loek Le Blansch | 2024-11-21 |
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| * | | | | Merge branch 'master' into loek/util | Loek Le Blansch | 2024-11-21 |
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| | * | | | Merge remote-tracking branch 'origin/master' into max/doxygen | max-001 | 2024-11-21 |
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| | * | | | Added const | max-001 | 2024-11-21 |
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| | * | | | Added Doxygen | max-001 | 2024-11-21 |
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| | * | | | Added SceneManger to LoopManager | max-001 | 2024-11-21 |
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| | * | | | Changed comment | max-001 | 2024-11-21 |
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| | * | | | Added TODO | max-001 | 2024-11-21 |
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| | * | | | Replaced Scene's name variable with get_name() method | max-001 | 2024-11-21 |
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| | * | | | Added Doxygen comments/explanation for GameObjects and Scenes | max-001 | 2024-11-20 |
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