index
:
project-spc
demo
loek/audio
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/hotfix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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path:
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crepe
Commit message (
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Author
Age
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added window default config settings
heavydemon21
2024-11-26
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adjusted vector2 to vec2
heavydemon21
2024-11-26
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Merge branch 'master' into niels/decoupling_pixel_and_pos
heavydemon21
2024-11-26
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nitpick #50
Loek Le Blansch
2024-11-24
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Merge branch 'max/scenes' of github.com:lonkaars/crepe
Loek Le Blansch
2024-11-24
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Implemented feedback
max-001
2024-11-24
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Merge remote-tracking branch 'origin/master' into max/scenes
max-001
2024-11-24
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Little fix (typo)
max-001
2024-11-22
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Replaced ComponentManager reference by OptionalRef for late binding
max-001
2024-11-22
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Merge branch 'wouter/gameloop' of github.com:lonkaars/crepe
Loek Le Blansch
2024-11-24
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fixed loop fix
WBoerenkamps
2024-11-22
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fix RenderSystem unit test path resolution + reset Config before each test
loek/hotfix
Loek Le Blansch
2024-11-22
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more documentation
Loek Le Blansch
2024-11-22
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Merge remote-tracking branch 'origin/master' into max/vector2
max-001
2024-11-22
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Merge branch 'niels/rendering_transform_midpoint_bugfix' of github.com:lonkaa...
Loek Le Blansch
2024-11-22
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rendering particles in at the center point and not in the top left corner.
heavydemon21
2024-11-21
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store `game_object_id` by value instead of reference in Script
Loek Le Blansch
2024-11-21
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`make format`
Loek Le Blansch
2024-11-21
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use OptionalRef instead of pointer references
Loek Le Blansch
2024-11-21
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merge `master` into `loek/scripts`
Loek Le Blansch
2024-11-21
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`make format`
Loek Le Blansch
2024-11-21
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Merge branch 'master' into loek/scripts
Loek Le Blansch
2024-11-21
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pull script/event changes from `loek/collision-system`
Loek Le Blansch
2024-11-21
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add Script::subscribe
Loek Le Blansch
2024-11-20
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Merge branch 'master' into loek/scripts
Loek Le Blansch
2024-11-20
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add Log function to script
Loek Le Blansch
2024-11-20
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Replaced Vector2<double> by vec2 typedef
max-001
2024-11-22
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Added <T> to arguments
max-001
2024-11-22
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Fix: added #pragma once
max-001
2024-11-21
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Fix: added #pragma once
max-001
2024-11-21
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Extended Vector2
max-001
2024-11-21
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Minor changes due to templating of Vector2
max-001
2024-11-21
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Made Vector2 templated
max-001
2024-11-21
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fixed a rezing and camera origin is now middlepoint
heavydemon21
2024-11-25
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added doxygen comments
heavydemon21
2024-11-22
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make format
heavydemon21
2024-11-22
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working moving camera, flip animations, resizing with animations, and black bars
heavydemon21
2024-11-22
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working scaling image with scaling world to screen
heavydemon21
2024-11-22
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working aspect ratio in world units. and add pillarboxing/letterboxing depend...
heavydemon21
2024-11-22
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Merge branch 'master' into niels/decoupling_pixel_and_pos
heavydemon21
2024-11-21
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`make format`
loek/util
Loek Le Blansch
2024-11-21
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Merge branch 'master' into loek/util
Loek Le Blansch
2024-11-21
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Merge remote-tracking branch 'origin/master' into max/doxygen
max-001
2024-11-21
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Added const
max-001
2024-11-21
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Added Doxygen
max-001
2024-11-21
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Added SceneManger to LoopManager
max-001
2024-11-21
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Changed comment
max-001
2024-11-21
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Added TODO
max-001
2024-11-21
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Replaced Scene's name variable with get_name() method
max-001
2024-11-21
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Added Doxygen comments/explanation for GameObjects and Scenes
max-001
2024-11-20
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