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* fixed the aspect ratio and removed the ratio from sprite and give it to ↵heavydemon212024-12-09
| | | | texture. however the problem still lies with if animator is given the aspect ratio is then off
* made sdlcontext not a singleton anymoreheavydemon212024-12-08
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* removed singleton from SDLContext, problem now is cannot call ↵heavydemon212024-12-08
| | | | functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call
* merge masterLoek Le Blansch2024-12-07
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| * nitpick #59Loek Le Blansch2024-12-06
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| * Merge branch 'niels/decoupling_pixel_and_pos' of github.com:lonkaars/crepeLoek Le Blansch2024-12-06
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| | * fixed testsheavydemon212024-12-06
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| * | Merge branch 'niels/decoupling_pixel_and_pos' of github.com:lonkaars/crepeLoek Le Blansch2024-12-06
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| | * make formatheavydemon212024-12-06
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| | * implemented feedbackheavydemon212024-12-06
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| | * make formatheavydemon212024-12-06
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| | * implemented final max feedbackheavydemon212024-12-06
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| | * added animatorsystem updateheavydemon212024-12-06
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| | * make formatheavydemon212024-12-06
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| | * merged masterheavydemon212024-12-06
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| | * Merge branch 'master' into decouplingheavydemon212024-12-06
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| | * | make formatheavydemon212024-12-04
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| | * | implemented feedback, cameraValues need better name?heavydemon212024-12-04
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| | * | fixed the one cycle aimatorsystem where it did not do the last frame_for the ↵heavydemon212024-12-03
| | | | | | | | | | | | | | | | full duration
| | * | make formatheavydemon212024-12-02
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| | * | added all the contructor strutcts for animator,sprite and cameraheavydemon212024-12-02
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| | * | making struct constructorsheavydemon212024-12-02
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| | * | tmp commitheavydemon212024-12-02
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| | * | comments i animator and sprite. added sprite indepentdent scale and angleheavydemon212024-12-02
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| | * | make formatheavydemon212024-11-30
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| | * | improved animatorheavydemon212024-11-30
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| | * | cleaner camera implementationheavydemon212024-11-30
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| | * | zoomed viewportheavydemon212024-11-30
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| | * | first version of new viewport floats without the use of sdl functionsheavydemon212024-11-30
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| | * | working floating point black barsheavydemon212024-11-29
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| * | | Merge branch 'jaro/collision-system' of github.com:lonkaars/crepeLoek Le Blansch2024-12-06
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| | * | | make formatJAROWMR2024-12-06
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| | * | | review feedbackJAROWMR2024-12-06
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| | * | | removed roundJAROWMR2024-12-06
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| | * | | fixed float round issueJAROWMR2024-12-06
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| | * | | removed minus one from calculationJAROWMR2024-12-06
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| | * | | bug foxJAROWMR2024-12-06
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| | * | | dynamic and static bug fixesJAROWMR2024-12-05
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| | * | | merge with master and keypressed added to gameJAROWMR2024-12-05
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| | * | | make formatJAROWMR2024-12-04
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| | * | | added collision layersJAROWMR2024-12-04
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| | * | | make formatJAROWMR2024-12-04
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| | * | | improved commentsJAROWMR2024-12-03
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| | * | | Merge branch 'master' of github.com:lonkaars/crepe into jaro/collision-systemJAROWMR2024-12-03
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| | * | | | removed part of ifJAROWMR2024-12-03
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| | * | | | improved commentsJAROWMR2024-12-03
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| | * | | | added and changed some commentsJAROWMR2024-12-03
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| | * | | | moved active check to update and changed gather of componentsJAROWMR2024-12-03
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| | * | | | changed some values because of feedback and merged from masterJAROWMR2024-12-02
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| | * | | | moved visitJAROWMR2024-12-02
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