Commit message (Collapse) | Author | Age | ||
---|---|---|---|---|
... | ||||
| * | | | | implemented feedback. biggest changes are teh camera_ref removed | heavydemon21 | 2024-11-27 | |
| | | | | | ||||
| * | | | | make format and offset for the cameara relative from the transform gameobject | heavydemon21 | 2024-11-27 | |
| | | | | | ||||
| * | | | | implemented feedback on PR40 and made camera sizes ivec2 | heavydemon21 | 2024-11-27 | |
| | | | | | ||||
| * | | | | implemented all the feedback | heavydemon21 | 2024-11-26 | |
| | | | | | ||||
| * | | | | adjusted vector2 to vec2 | heavydemon21 | 2024-11-26 | |
| | | | | | ||||
| * | | | | Merge branch 'master' into niels/decoupling_pixel_and_pos | heavydemon21 | 2024-11-26 | |
| |\ \ \ \ | | | |_|/ | | |/| | | ||||
| * | | | | make format | heavydemon21 | 2024-11-22 | |
| | | | | | ||||
| * | | | | working moving camera, flip animations, resizing with animations, and black bars | heavydemon21 | 2024-11-22 | |
| | | | | | ||||
| * | | | | working scaling image with scaling world to screen | heavydemon21 | 2024-11-22 | |
| | | | | | ||||
| * | | | | Merge branch 'master' into niels/decoupling_pixel_and_pos | heavydemon21 | 2024-11-21 | |
| |\ \ \ \ | ||||
| * | | | | | adjusted branch based on feedback | heavydemon21 | 2024-11-20 | |
| | | | | | | ||||
| * | | | | | rendering based on world unites instead of pixels | heavydemon21 | 2024-11-18 | |
| | |_|_|/ | |/| | | | ||||
* | | | | | improved readablity of check_collision function and reset LoopManager | JAROWMR | 2024-12-01 | |
| | | | | | ||||
* | | | | | moved function | JAROWMR | 2024-12-01 | |
| | | | | | ||||
* | | | | | improved doxygen comments | JAROWMR | 2024-12-01 | |
| | | | | | ||||
* | | | | | removed struct and renamed structs | JAROWMR | 2024-12-01 | |
| | | | | | ||||
* | | | | | added doxygen comments | JAROWMR | 2024-11-23 | |
| | | | | | ||||
* | | | | | Fixing PR | JAROWMR | 2024-11-23 | |
| | | | | | ||||
* | | | | | fixed tiny bugs in system | JAROWMR | 2024-11-22 | |
| | | | | | ||||
* | | | | | refactored collision system | JAROWMR | 2024-11-22 | |
| | | | | | ||||
* | | | | | merge with master | JAROWMR | 2024-11-22 | |
| | | | | | ||||
* | | | | | merge with master | JAROWMR | 2024-11-22 | |
|\ \ \ \ \ | | |_|/ / | |/| | | | ||||
| * | | | | Merge remote-tracking branch 'origin/master' into max/vector2 | max-001 | 2024-11-22 | |
| |\ \ \ \ | ||||
| | * | | | | `make format` | Loek Le Blansch | 2024-11-21 | |
| | | | | | | ||||
| | * | | | | use OptionalRef instead of pointer references | Loek Le Blansch | 2024-11-21 | |
| | | |/ / | | |/| | | ||||
| * | | | | Replaced Vector2<double> by vec2 typedef | max-001 | 2024-11-22 | |
| | | | | | ||||
| * | | | | Minor changes due to templating of Vector2 | max-001 | 2024-11-21 | |
| |/ / / | ||||
* | | | | fixed merge master | JAROWMR | 2024-11-22 | |
| | | | | ||||
* | | | | merge with master | JAROWMR | 2024-11-21 | |
|\| | | | ||||
| * | | | merge `master` into `loek/util` | Loek Le Blansch | 2024-11-20 | |
| |\ \ \ | ||||
| | * | | | make format | heavydemon21 | 2024-11-20 | |
| | | | | | ||||
| | * | | | implemented feedback | heavydemon21 | 2024-11-20 | |
| | | | | | ||||
| | * | | | fixed the reference bug in render particle, it was in the example problem | heavydemon21 | 2024-11-20 | |
| | | | | | ||||
| | * | | | rendering system bug | heavydemon21 | 2024-11-20 | |
| | | | | | ||||
| | * | | | Merge branch 'master' into niels/RenderingParticle | heavydemon21 | 2024-11-20 | |
| | |\ \ \ | ||||
| | * | | | | fixxed bug with particleemiiter and sprite in single component | heavydemon21 | 2024-11-20 | |
| | | | | | | ||||
| | * | | | | implemented feedback | heavydemon21 | 2024-11-20 | |
| | | | | | | ||||
| | * | | | | updated adjsuted rendering based on feedback | heavydemon21 | 2024-11-20 | |
| | | | | | | ||||
| | * | | | | adjusted so that all gets are auto | heavydemon21 | 2024-11-18 | |
| | | | | | | ||||
| | * | | | | merged master | heavydemon21 | 2024-11-18 | |
| | | | | | | ||||
| | * | | | | Merge remote-tracking branch 'origin/master' into niels/RenderingParticle | heavydemon21 | 2024-11-18 | |
| | |\ \ \ \ | | | | |/ / | | | |/| | | ||||
| | * | | | | adjusted based on feedback of PR#31 | heavydemon21 | 2024-11-14 | |
| | | | | | | ||||
| | * | | | | forget a doxygen docs on a function | heavydemon21 | 2024-11-14 | |
| | | | | | | ||||
| | * | | | | Merge branch 'master' into niels/RenderingParticle | heavydemon21 | 2024-11-14 | |
| | |\ \ \ \ | | | |_|_|/ | | |/| | | | ||||
| | * | | | | Adjusted rendering so that now a gameobject can have multiple sprites with ↵ | heavydemon21 | 2024-11-12 | |
| | | | | | | | | | | | | | | | | | | | | | | | | particles and another texture | |||
| | * | | | | adjusted renderingsystem | heavydemon21 | 2024-11-11 | |
| | | | | | | ||||
| | * | | | | adjusted rendering and example | heavydemon21 | 2024-11-11 | |
| | | | | | | ||||
| | * | | | | rendering particle | heavydemon21 | 2024-11-11 | |
| | | | | | | ||||
| | * | | | | Merge branch 'jaro/particle-system-master' into niels/RenderingParticle | heavydemon21 | 2024-11-11 | |
| | |\ \ \ \ | ||||
| | * | | | | | adjusted render a little and added a error img of the chosen img did not ↵ | heavydemon21 | 2024-11-11 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | load. this prevents exceptions |