Commit message (Collapse) | Author | Age | |
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* | making struct constructors | heavydemon21 | 2024-12-02 |
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* | tmp commit | heavydemon21 | 2024-12-02 |
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* | make format | heavydemon21 | 2024-11-30 |
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* | improved animator | heavydemon21 | 2024-11-30 |
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* | cleaner camera implementation | heavydemon21 | 2024-11-30 |
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* | implemented loek feedback | heavydemon21 | 2024-11-28 |
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* | make format | heavydemon21 | 2024-11-28 |
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* | adjusted more it should now be finsished | heavydemon21 | 2024-11-28 |
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* | removed animator rectangle | heavydemon21 | 2024-11-28 |
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* | implemented feedback to have draw struct | heavydemon21 | 2024-11-28 |
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* | make format | heavydemon21 | 2024-11-28 |
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* | implemented feedback. biggest changes are teh camera_ref removed | heavydemon21 | 2024-11-27 |
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* | make format and offset for the cameara relative from the transform gameobject | heavydemon21 | 2024-11-27 |
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* | implemented feedback on PR40 and made camera sizes ivec2 | heavydemon21 | 2024-11-27 |
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* | implemented all the feedback | heavydemon21 | 2024-11-26 |
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* | adjusted vector2 to vec2 | heavydemon21 | 2024-11-26 |
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* | Merge branch 'master' into niels/decoupling_pixel_and_pos | heavydemon21 | 2024-11-26 |
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| * | Merge remote-tracking branch 'origin/master' into max/vector2 | max-001 | 2024-11-22 |
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| | * | `make format` | Loek Le Blansch | 2024-11-21 |
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| | * | use OptionalRef instead of pointer references | Loek Le Blansch | 2024-11-21 |
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| * | | Replaced Vector2<double> by vec2 typedef | max-001 | 2024-11-22 |
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| * | | Minor changes due to templating of Vector2 | max-001 | 2024-11-21 |
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* | | make format | heavydemon21 | 2024-11-22 |
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* | | working moving camera, flip animations, resizing with animations, and black bars | heavydemon21 | 2024-11-22 |
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* | | working scaling image with scaling world to screen | heavydemon21 | 2024-11-22 |
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* | | Merge branch 'master' into niels/decoupling_pixel_and_pos | heavydemon21 | 2024-11-21 |
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| * | merge `master` into `loek/util` | Loek Le Blansch | 2024-11-20 |
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| | * | make format | heavydemon21 | 2024-11-20 |
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| | * | implemented feedback | heavydemon21 | 2024-11-20 |
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| | * | fixed the reference bug in render particle, it was in the example problem | heavydemon21 | 2024-11-20 |
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| | * | rendering system bug | heavydemon21 | 2024-11-20 |
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| | * | Merge branch 'master' into niels/RenderingParticle | heavydemon21 | 2024-11-20 |
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| | * | | fixxed bug with particleemiiter and sprite in single component | heavydemon21 | 2024-11-20 |
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| | * | | implemented feedback | heavydemon21 | 2024-11-20 |
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| | * | | updated adjsuted rendering based on feedback | heavydemon21 | 2024-11-20 |
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| | * | | adjusted so that all gets are auto | heavydemon21 | 2024-11-18 |
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| | * | | merged master | heavydemon21 | 2024-11-18 |
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| | * | | Merge remote-tracking branch 'origin/master' into niels/RenderingParticle | heavydemon21 | 2024-11-18 |
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| | * | | | adjusted based on feedback of PR#31 | heavydemon21 | 2024-11-14 |
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| | * | | | forget a doxygen docs on a function | heavydemon21 | 2024-11-14 |
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| | * | | | Merge branch 'master' into niels/RenderingParticle | heavydemon21 | 2024-11-14 |
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| | * | | | | Adjusted rendering so that now a gameobject can have multiple sprites with ↵ | heavydemon21 | 2024-11-12 |
| | | | | | | | | | | | | | | | | | | | | | | | | particles and another texture | ||
| | * | | | | adjusted renderingsystem | heavydemon21 | 2024-11-11 |
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| | * | | | | adjusted rendering and example | heavydemon21 | 2024-11-11 |
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| | * | | | | rendering particle | heavydemon21 | 2024-11-11 |
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| | * | | | | Merge branch 'jaro/particle-system-master' into niels/RenderingParticle | heavydemon21 | 2024-11-11 |
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| | * | | | | | adjusted render a little and added a error img of the chosen img did not ↵ | heavydemon21 | 2024-11-11 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | load. this prevents exceptions | ||
| * | | | | | | replace more vector<reference_wrapper<T>> with RefVector | Loek Le Blansch | 2024-11-20 |
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| * | | | | | | process feedback on #39 | Loek Le Blansch | 2024-11-20 |
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| * | | | | | | merge `master` into `loek/util` | Loek Le Blansch | 2024-11-20 |
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