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* make formatheavydemon212024-12-02
* added all the contructor strutcts for animator,sprite and cameraheavydemon212024-12-02
* making struct constructorsheavydemon212024-12-02
* tmp commitheavydemon212024-12-02
* make formatheavydemon212024-11-30
* improved animatorheavydemon212024-11-30
* cleaner camera implementationheavydemon212024-11-30
* implemented loek feedbackheavydemon212024-11-28
* make formatheavydemon212024-11-28
* adjusted more it should now be finsishedheavydemon212024-11-28
* removed animator rectangleheavydemon212024-11-28
* implemented feedback to have draw structheavydemon212024-11-28
* make formatheavydemon212024-11-28
* implemented feedback. biggest changes are teh camera_ref removedheavydemon212024-11-27
* make format and offset for the cameara relative from the transform gameobjectheavydemon212024-11-27
* implemented feedback on PR40 and made camera sizes ivec2heavydemon212024-11-27
* implemented all the feedbackheavydemon212024-11-26
* adjusted vector2 to vec2heavydemon212024-11-26
* Merge branch 'master' into niels/decoupling_pixel_and_posheavydemon212024-11-26
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| * Merge remote-tracking branch 'origin/master' into max/vector2max-0012024-11-22
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| | * `make format`Loek Le Blansch2024-11-21
| | * use OptionalRef instead of pointer referencesLoek Le Blansch2024-11-21
| * | Replaced Vector2<double> by vec2 typedefmax-0012024-11-22
| * | Minor changes due to templating of Vector2max-0012024-11-21
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* | make formatheavydemon212024-11-22
* | working moving camera, flip animations, resizing with animations, and black barsheavydemon212024-11-22
* | working scaling image with scaling world to screenheavydemon212024-11-22
* | Merge branch 'master' into niels/decoupling_pixel_and_posheavydemon212024-11-21
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| * merge `master` into `loek/util`Loek Le Blansch2024-11-20
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| | * make formatheavydemon212024-11-20
| | * implemented feedbackheavydemon212024-11-20
| | * fixed the reference bug in render particle, it was in the example problemheavydemon212024-11-20
| | * rendering system bugheavydemon212024-11-20
| | * Merge branch 'master' into niels/RenderingParticleheavydemon212024-11-20
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| | * | fixxed bug with particleemiiter and sprite in single componentheavydemon212024-11-20
| | * | implemented feedbackheavydemon212024-11-20
| | * | updated adjsuted rendering based on feedbackheavydemon212024-11-20
| | * | adjusted so that all gets are autoheavydemon212024-11-18
| | * | merged masterheavydemon212024-11-18
| | * | Merge remote-tracking branch 'origin/master' into niels/RenderingParticleheavydemon212024-11-18
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| | * | | adjusted based on feedback of PR#31heavydemon212024-11-14
| | * | | forget a doxygen docs on a functionheavydemon212024-11-14
| | * | | Merge branch 'master' into niels/RenderingParticleheavydemon212024-11-14
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| | * | | | Adjusted rendering so that now a gameobject can have multiple sprites with pa...heavydemon212024-11-12
| | * | | | adjusted renderingsystemheavydemon212024-11-11
| | * | | | adjusted rendering and exampleheavydemon212024-11-11
| | * | | | rendering particleheavydemon212024-11-11
| | * | | | Merge branch 'jaro/particle-system-master' into niels/RenderingParticleheavydemon212024-11-11
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| | * | | | | adjusted render a little and added a error img of the chosen img did not load...heavydemon212024-11-11
| * | | | | | replace more vector<reference_wrapper<T>> with RefVectorLoek Le Blansch2024-11-20