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* improved animatorheavydemon212024-11-30
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* cleaner camera implementationheavydemon212024-11-30
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* implemented loek feedbackheavydemon212024-11-28
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* make formatheavydemon212024-11-28
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* adjusted more it should now be finsishedheavydemon212024-11-28
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* removed animator rectangleheavydemon212024-11-28
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* implemented feedback to have draw structheavydemon212024-11-28
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* make formatheavydemon212024-11-28
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* implemented feedback. biggest changes are teh camera_ref removedheavydemon212024-11-27
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* make format and offset for the cameara relative from the transform gameobjectheavydemon212024-11-27
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* implemented feedback on PR40 and made camera sizes ivec2heavydemon212024-11-27
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* implemented all the feedbackheavydemon212024-11-26
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* adjusted vector2 to vec2heavydemon212024-11-26
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* Merge branch 'master' into niels/decoupling_pixel_and_posheavydemon212024-11-26
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| * Merge remote-tracking branch 'origin/master' into max/vector2max-0012024-11-22
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| | * `make format`Loek Le Blansch2024-11-21
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| | * use OptionalRef instead of pointer referencesLoek Le Blansch2024-11-21
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| * | Replaced Vector2<double> by vec2 typedefmax-0012024-11-22
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| * | Minor changes due to templating of Vector2max-0012024-11-21
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* | make formatheavydemon212024-11-22
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* | working moving camera, flip animations, resizing with animations, and black barsheavydemon212024-11-22
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* | working scaling image with scaling world to screenheavydemon212024-11-22
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* | Merge branch 'master' into niels/decoupling_pixel_and_posheavydemon212024-11-21
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| * merge `master` into `loek/util`Loek Le Blansch2024-11-20
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| | * make formatheavydemon212024-11-20
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| | * implemented feedbackheavydemon212024-11-20
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| | * fixed the reference bug in render particle, it was in the example problemheavydemon212024-11-20
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| | * rendering system bugheavydemon212024-11-20
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| | * Merge branch 'master' into niels/RenderingParticleheavydemon212024-11-20
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| | * | fixxed bug with particleemiiter and sprite in single componentheavydemon212024-11-20
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| | * | implemented feedbackheavydemon212024-11-20
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| | * | updated adjsuted rendering based on feedbackheavydemon212024-11-20
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| | * | adjusted so that all gets are autoheavydemon212024-11-18
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| | * | merged masterheavydemon212024-11-18
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| | * | Merge remote-tracking branch 'origin/master' into niels/RenderingParticleheavydemon212024-11-18
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| | * | | adjusted based on feedback of PR#31heavydemon212024-11-14
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| | * | | forget a doxygen docs on a functionheavydemon212024-11-14
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| | * | | Merge branch 'master' into niels/RenderingParticleheavydemon212024-11-14
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| | * | | | Adjusted rendering so that now a gameobject can have multiple sprites with ↵heavydemon212024-11-12
| | | | | | | | | | | | | | | | | | | | | | | | particles and another texture
| | * | | | adjusted renderingsystemheavydemon212024-11-11
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| | * | | | adjusted rendering and exampleheavydemon212024-11-11
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| | * | | | rendering particleheavydemon212024-11-11
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| | * | | | Merge branch 'jaro/particle-system-master' into niels/RenderingParticleheavydemon212024-11-11
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| | * | | | | adjusted render a little and added a error img of the chosen img did not ↵heavydemon212024-11-11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | load. this prevents exceptions
| * | | | | | replace more vector<reference_wrapper<T>> with RefVectorLoek Le Blansch2024-11-20
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| * | | | | | process feedback on #39Loek Le Blansch2024-11-20
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| * | | | | | merge `master` into `loek/util`Loek Le Blansch2024-11-20
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| | * | | | | implemented feedback from @lonkaarsheavydemon212024-11-20
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| | * | | | | implemented feedbackheavydemon212024-11-20
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| | * | | | | unit testsheavydemon212024-11-19
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