Commit message (Expand) | Author | Age | ||
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| * | | | | | most test working | WBoerenkamps | 2024-11-25 | |
| * | | | | | merge | WBoerenkamps | 2024-11-24 | |
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| * | | | | | input facade | WBoerenkamps | 2024-11-24 | |
| * | | | | | button handling | WBoerenkamps | 2024-11-19 | |
| * | | | | | added keycode conversion | WBoerenkamps | 2024-11-18 | |
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* | | | | | make format | heavydemon21 | 2024-12-04 | |
* | | | | | implemented feedback, cameraValues need better name? | heavydemon21 | 2024-12-04 | |
* | | | | | fixed the one cycle aimatorsystem where it did not do the last frame_for the ... | heavydemon21 | 2024-12-03 | |
* | | | | | make format | heavydemon21 | 2024-12-02 | |
* | | | | | added all the contructor strutcts for animator,sprite and camera | heavydemon21 | 2024-12-02 | |
* | | | | | making struct constructors | heavydemon21 | 2024-12-02 | |
* | | | | | tmp commit | heavydemon21 | 2024-12-02 | |
* | | | | | make format | heavydemon21 | 2024-11-30 | |
* | | | | | improved animator | heavydemon21 | 2024-11-30 | |
* | | | | | cleaner camera implementation | heavydemon21 | 2024-11-30 | |
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* | | | | implemented loek feedback | heavydemon21 | 2024-11-28 | |
* | | | | make format | heavydemon21 | 2024-11-28 | |
* | | | | adjusted more it should now be finsished | heavydemon21 | 2024-11-28 | |
* | | | | removed animator rectangle | heavydemon21 | 2024-11-28 | |
* | | | | implemented feedback to have draw struct | heavydemon21 | 2024-11-28 | |
* | | | | make format | heavydemon21 | 2024-11-28 | |
* | | | | implemented feedback. biggest changes are teh camera_ref removed | heavydemon21 | 2024-11-27 | |
* | | | | make format and offset for the cameara relative from the transform gameobject | heavydemon21 | 2024-11-27 | |
* | | | | implemented feedback on PR40 and made camera sizes ivec2 | heavydemon21 | 2024-11-27 | |
* | | | | implemented all the feedback | heavydemon21 | 2024-11-26 | |
* | | | | adjusted vector2 to vec2 | heavydemon21 | 2024-11-26 | |
* | | | | Merge branch 'master' into niels/decoupling_pixel_and_pos | heavydemon21 | 2024-11-26 | |
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| * | | | Merge remote-tracking branch 'origin/master' into max/vector2 | max-001 | 2024-11-22 | |
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| | * | | | `make format` | Loek Le Blansch | 2024-11-21 | |
| | * | | | use OptionalRef instead of pointer references | Loek Le Blansch | 2024-11-21 | |
| * | | | | Replaced Vector2<double> by vec2 typedef | max-001 | 2024-11-22 | |
| * | | | | Minor changes due to templating of Vector2 | max-001 | 2024-11-21 | |
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* | | | | make format | heavydemon21 | 2024-11-22 | |
* | | | | working moving camera, flip animations, resizing with animations, and black bars | heavydemon21 | 2024-11-22 | |
* | | | | working scaling image with scaling world to screen | heavydemon21 | 2024-11-22 | |
* | | | | Merge branch 'master' into niels/decoupling_pixel_and_pos | heavydemon21 | 2024-11-21 | |
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| * | | | merge `master` into `loek/util` | Loek Le Blansch | 2024-11-20 | |
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| | * | | | make format | heavydemon21 | 2024-11-20 | |
| | * | | | implemented feedback | heavydemon21 | 2024-11-20 | |
| | * | | | fixed the reference bug in render particle, it was in the example problem | heavydemon21 | 2024-11-20 | |
| | * | | | rendering system bug | heavydemon21 | 2024-11-20 | |
| | * | | | Merge branch 'master' into niels/RenderingParticle | heavydemon21 | 2024-11-20 | |
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| | * | | | | fixxed bug with particleemiiter and sprite in single component | heavydemon21 | 2024-11-20 | |
| | * | | | | implemented feedback | heavydemon21 | 2024-11-20 | |
| | * | | | | updated adjsuted rendering based on feedback | heavydemon21 | 2024-11-20 | |
| | * | | | | adjusted so that all gets are auto | heavydemon21 | 2024-11-18 | |
| | * | | | | merged master | heavydemon21 | 2024-11-18 | |
| | * | | | | Merge remote-tracking branch 'origin/master' into niels/RenderingParticle | heavydemon21 | 2024-11-18 | |
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| | * | | | | adjusted based on feedback of PR#31 | heavydemon21 | 2024-11-14 | |
| | * | | | | forget a doxygen docs on a function | heavydemon21 | 2024-11-14 |