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Commit message (Collapse)AuthorAge
* fix audio system implementationLoek Le Blansch2024-11-30
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* audio system kinda workingLoek Le Blansch2024-11-29
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* more audio system WIPLoek Le Blansch2024-11-29
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* more utility classes for Audio systemLoek Le Blansch2024-11-29
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* merge `loek/scripts`Loek Le Blansch2024-11-29
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| * add more documentation to Mediator + fix system mediator useLoek Le Blansch2024-11-28
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| * merge `master`Loek Le Blansch2024-11-28
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| | * implemented loek feedbackheavydemon212024-11-28
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| | * make formatheavydemon212024-11-28
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| | * adjusted more it should now be finsishedheavydemon212024-11-28
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| | * removed animator rectangleheavydemon212024-11-28
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| | * implemented feedback to have draw structheavydemon212024-11-28
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| | * make formatheavydemon212024-11-28
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| | * implemented feedback. biggest changes are teh camera_ref removedheavydemon212024-11-27
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| | * make format and offset for the cameara relative from the transform gameobjectheavydemon212024-11-27
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| | * implemented feedback on PR40 and made camera sizes ivec2heavydemon212024-11-27
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| | * implemented all the feedbackheavydemon212024-11-26
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| | * adjusted vector2 to vec2heavydemon212024-11-26
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| | * Merge branch 'master' into niels/decoupling_pixel_and_posheavydemon212024-11-26
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| | * | make formatheavydemon212024-11-22
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| | * | working moving camera, flip animations, resizing with animations, and black barsheavydemon212024-11-22
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| | * | working scaling image with scaling world to screenheavydemon212024-11-22
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| | * | Merge branch 'master' into niels/decoupling_pixel_and_posheavydemon212024-11-21
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| | * | | adjusted branch based on feedbackheavydemon212024-11-20
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| | * | | rendering based on world unites instead of pixelsheavydemon212024-11-18
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| * | | | manager mediator refactorLoek Le Blansch2024-11-28
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* | | | remove large thinkLoek Le Blansch2024-11-28
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* | | | big WIPLoek Le Blansch2024-11-26
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* | | | merge with `master`Loek Le Blansch2024-11-22
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| * | | Merge remote-tracking branch 'origin/master' into max/vector2max-0012024-11-22
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| | * | | `make format`Loek Le Blansch2024-11-21
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| | * | | use OptionalRef instead of pointer referencesLoek Le Blansch2024-11-21
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| * | | Replaced Vector2<double> by vec2 typedefmax-0012024-11-22
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| * | | Minor changes due to templating of Vector2max-0012024-11-21
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| * | merge `master` into `loek/util`Loek Le Blansch2024-11-20
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| | * | make formatheavydemon212024-11-20
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| | * | implemented feedbackheavydemon212024-11-20
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| | * | fixed the reference bug in render particle, it was in the example problemheavydemon212024-11-20
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| | * | rendering system bugheavydemon212024-11-20
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| | * | Merge branch 'master' into niels/RenderingParticleheavydemon212024-11-20
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| | * | | fixxed bug with particleemiiter and sprite in single componentheavydemon212024-11-20
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| | * | | implemented feedbackheavydemon212024-11-20
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| | * | | updated adjsuted rendering based on feedbackheavydemon212024-11-20
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| | * | | adjusted so that all gets are autoheavydemon212024-11-18
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| | * | | merged masterheavydemon212024-11-18
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| | * | | Merge remote-tracking branch 'origin/master' into niels/RenderingParticleheavydemon212024-11-18
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| | * | | adjusted based on feedback of PR#31heavydemon212024-11-14
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| | * | | forget a doxygen docs on a functionheavydemon212024-11-14
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| | * | | Merge branch 'master' into niels/RenderingParticleheavydemon212024-11-14
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| | * | | | Adjusted rendering so that now a gameobject can have multiple sprites with ↵heavydemon212024-11-12
| | | | | | | | | | | | | | | | | | | | | | | | particles and another texture