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| * | | | | input facadeWBoerenkamps2024-11-24
| * | | | | button handlingWBoerenkamps2024-11-19
| * | | | | added keycode conversionWBoerenkamps2024-11-18
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* | | | | make formatheavydemon212024-12-04
* | | | | implemented feedback, cameraValues need better name?heavydemon212024-12-04
* | | | | fixed the one cycle aimatorsystem where it did not do the last frame_for the ...heavydemon212024-12-03
* | | | | make formatheavydemon212024-12-02
* | | | | added all the contructor strutcts for animator,sprite and cameraheavydemon212024-12-02
* | | | | making struct constructorsheavydemon212024-12-02
* | | | | tmp commitheavydemon212024-12-02
* | | | | make formatheavydemon212024-11-30
* | | | | improved animatorheavydemon212024-11-30
* | | | | cleaner camera implementationheavydemon212024-11-30
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* | | | implemented loek feedbackheavydemon212024-11-28
* | | | make formatheavydemon212024-11-28
* | | | adjusted more it should now be finsishedheavydemon212024-11-28
* | | | removed animator rectangleheavydemon212024-11-28
* | | | implemented feedback to have draw structheavydemon212024-11-28
* | | | make formatheavydemon212024-11-28
* | | | implemented feedback. biggest changes are teh camera_ref removedheavydemon212024-11-27
* | | | make format and offset for the cameara relative from the transform gameobjectheavydemon212024-11-27
* | | | implemented feedback on PR40 and made camera sizes ivec2heavydemon212024-11-27
* | | | implemented all the feedbackheavydemon212024-11-26
* | | | adjusted vector2 to vec2heavydemon212024-11-26
* | | | Merge branch 'master' into niels/decoupling_pixel_and_posheavydemon212024-11-26
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| * | | Merge remote-tracking branch 'origin/master' into max/vector2max-0012024-11-22
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| | * | | `make format`Loek Le Blansch2024-11-21
| | * | | use OptionalRef instead of pointer referencesLoek Le Blansch2024-11-21
| * | | | Replaced Vector2<double> by vec2 typedefmax-0012024-11-22
| * | | | Minor changes due to templating of Vector2max-0012024-11-21
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* | | | make formatheavydemon212024-11-22
* | | | working moving camera, flip animations, resizing with animations, and black barsheavydemon212024-11-22
* | | | working scaling image with scaling world to screenheavydemon212024-11-22
* | | | Merge branch 'master' into niels/decoupling_pixel_and_posheavydemon212024-11-21
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| * | | merge `master` into `loek/util`Loek Le Blansch2024-11-20
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| | * | | make formatheavydemon212024-11-20
| | * | | implemented feedbackheavydemon212024-11-20
| | * | | fixed the reference bug in render particle, it was in the example problemheavydemon212024-11-20
| | * | | rendering system bugheavydemon212024-11-20
| | * | | Merge branch 'master' into niels/RenderingParticleheavydemon212024-11-20
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| | * | | | fixxed bug with particleemiiter and sprite in single componentheavydemon212024-11-20
| | * | | | implemented feedbackheavydemon212024-11-20
| | * | | | updated adjsuted rendering based on feedbackheavydemon212024-11-20
| | * | | | adjusted so that all gets are autoheavydemon212024-11-18
| | * | | | merged masterheavydemon212024-11-18
| | * | | | Merge remote-tracking branch 'origin/master' into niels/RenderingParticleheavydemon212024-11-18
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| | * | | | adjusted based on feedback of PR#31heavydemon212024-11-14
| | * | | | forget a doxygen docs on a functionheavydemon212024-11-14
| | * | | | Merge branch 'master' into niels/RenderingParticleheavydemon212024-11-14
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| | * | | | Adjusted rendering so that now a gameobject can have multiple sprites with pa...heavydemon212024-11-12