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* merge `loek/scripts` into `loek/collision-system`Loek Le Blansch5 days
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| * make formatheavydemon215 days
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| * implemented feedbackheavydemon215 days
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| * fixed the reference bug in render particle, it was in the example problemheavydemon215 days
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| * rendering system bugheavydemon215 days
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| * Merge branch 'master' into niels/RenderingParticleheavydemon215 days
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| | * implemented feedback from @lonkaarsheavydemon215 days
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| | * implemented feedbackheavydemon215 days
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| | * unit testsheavydemon216 days
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| | * feedback from PR#38 implementedheavydemon217 days
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| | * removed iostream & printingheavydemon217 days
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| | * working sortingheavydemon217 days
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| | * Merge remote-tracking branch 'origin/master' into niels/sorting_renderingheavydemon217 days
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| | * | first part sorted still needing testingheavydemon2111 days
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| * | | fixxed bug with particleemiiter and sprite in single componentheavydemon215 days
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| * | | implemented feedbackheavydemon215 days
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| * | | updated adjsuted rendering based on feedbackheavydemon215 days
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| * | | adjusted so that all gets are autoheavydemon217 days
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| * | | merged masterheavydemon217 days
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| * | | Merge remote-tracking branch 'origin/master' into niels/RenderingParticleheavydemon217 days
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| * | | adjusted based on feedback of PR#31heavydemon2111 days
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| * | | forget a doxygen docs on a functionheavydemon2111 days
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| * | | Merge branch 'master' into niels/RenderingParticleheavydemon2111 days
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| * | | Adjusted rendering so that now a gameobject can have multiple sprites with ↵heavydemon2113 days
| | | | | | | | | | | | | | | | particles and another texture
| * | | adjusted renderingsystemheavydemon2114 days
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| * | | adjusted rendering and exampleheavydemon2114 days
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| * | | rendering particleheavydemon2114 days
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| * | | Merge branch 'jaro/particle-system-master' into niels/RenderingParticleheavydemon2114 days
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| * | | | adjusted render a little and added a error img of the chosen img did not ↵heavydemon2114 days
| | | | | | | | | | | | | | | | | | | | load. this prevents exceptions
* | | | | merge `master` into `loek/collision-system`Loek Le Blansch5 days
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* | | | | changed testJAROWMR5 days
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* | | | | merge with maserJAROWMR5 days
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* | | | | merge with masterJAROWMR6 days
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* | | | | merge with masterJAROWMR6 days
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| * | | | final touchups 2 for #26loek/cleanupLoek Le Blansch9 days
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| * | | | `make format`Loek Le Blansch10 days
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| * | | | merge `master` into `loek/cleanup`Loek Le Blansch10 days
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| | * | | | `make format`loek/wrapLoek Le Blansch10 days
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| | * | | | wrap lines at column 95 instead of 80Loek Le Blansch10 days
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| * | | | merge `master` into `loek/cleanup`Loek Le Blansch12 days
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| * | | | merge `jaro/particle-system-master` into `loek/cleanup` earlyLoek Le Blansch12 days
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| * | | | | `make format`Loek Le Blansch12 days
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| * | | | | merge `loek/tests` into `loek/cleanup` (close #32)Loek Le Blansch12 days
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| | * | | | | `make format`Loek Le Blansch12 days
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| | * | | | | re-enable loop manager + remove more singletonsLoek Le Blansch12 days
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| | * | | | | fix physics testLoek Le Blansch12 days
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| | * | | | | add script unit tests + major refactoringLoek Le Blansch13 days
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| * | | | | add doxygen + check const correctnessLoek Le Blansch12 days
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| * | | | | incorporate feedback on #26Loek Le Blansch12 days
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| * | | | | update logging to use C++20 format and classesLoek Le Blansch12 days
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