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| * | | | | forget a doxygen docs on a function | heavydemon21 | 2024-11-14 | |
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| * | | | Adjusted rendering so that now a gameobject can have multiple sprites with ↵ | heavydemon21 | 2024-11-12 | |
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| * | | | rendering particle | heavydemon21 | 2024-11-11 | |
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* | | | | replace more vector<reference_wrapper<T>> with RefVector | Loek Le Blansch | 2024-11-20 | |
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* | | | implemented feedback from @lonkaars | heavydemon21 | 2024-11-20 | |
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* | | | implemented feedback | heavydemon21 | 2024-11-20 | |
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* | | | feedback from PR#38 implemented | heavydemon21 | 2024-11-18 | |
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* | | | Merge remote-tracking branch 'origin/master' into niels/sorting_rendering | heavydemon21 | 2024-11-18 | |
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| * | | merge `master` into `loek/cleanup` | Loek Le Blansch | 2024-11-15 | |
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| | * | | wrap lines at column 95 instead of 80 | Loek Le Blansch | 2024-11-15 | |
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| * / | re-enable loop manager + remove more singletons | Loek Le Blansch | 2024-11-13 | |
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* / | first part sorted still needing testing | heavydemon21 | 2024-11-14 | |
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* | nitpicks (merge #27) | Loek Le Blansch | 2024-11-08 | |
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* | fixed include code-style | heavydemon21 | 2024-11-08 | |
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* | fixed the includes and const settings | heavydemon21 | 2024-11-08 | |
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* | code style | heavydemon21 | 2024-11-08 | |
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* | move systems + update contributing.md | Loek Le Blansch | 2024-11-05 | |