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path: root/src/crepe/system/RenderSystem.h
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* make formatheavydemon219 days
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* implemented feedbackheavydemon219 days
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* fixed the reference bug in render particle, it was in the example problemheavydemon219 days
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* rendering system bugheavydemon219 days
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* Merge branch 'master' into niels/RenderingParticleheavydemon219 days
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| * implemented feedback from @lonkaarsheavydemon219 days
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| * implemented feedbackheavydemon219 days
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| * feedback from PR#38 implementedheavydemon2110 days
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| * Merge remote-tracking branch 'origin/master' into niels/sorting_renderingheavydemon2111 days
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| * | first part sorted still needing testingheavydemon212024-11-14
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* | | implemented feedbackheavydemon219 days
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* | | updated adjsuted rendering based on feedbackheavydemon219 days
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* | | merged masterheavydemon2111 days
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* | | Merge remote-tracking branch 'origin/master' into niels/RenderingParticleheavydemon2111 days
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| * | merge `master` into `loek/cleanup`Loek Le Blansch14 days
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| | * | wrap lines at column 95 instead of 80Loek Le Blansch14 days
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| * / re-enable loop manager + remove more singletonsLoek Le Blansch2024-11-13
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* | adjusted based on feedback of PR#31heavydemon212024-11-14
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* | forget a doxygen docs on a functionheavydemon212024-11-14
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* | Adjusted rendering so that now a gameobject can have multiple sprites with ↵heavydemon212024-11-12
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* | rendering particleheavydemon212024-11-11
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* nitpicks (merge #27)Loek Le Blansch2024-11-08
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* fixed include code-styleheavydemon212024-11-08
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* fixed the includes and const settingsheavydemon212024-11-08
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* code styleheavydemon212024-11-08
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* move systems + update contributing.mdLoek Le Blansch2024-11-05