index
:
project-spc
loek/audio
loek/cleanup
loek/collision-system
loek/config
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
24-25 b13 spc: minor project engine
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path:
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src
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crepe
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system
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RenderSystem.h
Commit message (
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Author
Age
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implemented feedback
heavydemon21
37 hours
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fixed the reference bug in render particle, it was in the example problem
heavydemon21
41 hours
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rendering system bug
heavydemon21
41 hours
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Merge branch 'master' into niels/RenderingParticle
heavydemon21
42 hours
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implemented feedback from @lonkaars
heavydemon21
43 hours
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implemented feedback
heavydemon21
45 hours
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feedback from PR#38 implemented
heavydemon21
3 days
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Merge remote-tracking branch 'origin/master' into niels/sorting_rendering
heavydemon21
4 days
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first part sorted still needing testing
heavydemon21
8 days
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implemented feedback
heavydemon21
42 hours
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updated adjsuted rendering based on feedback
heavydemon21
45 hours
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merged master
heavydemon21
4 days
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Merge remote-tracking branch 'origin/master' into niels/RenderingParticle
heavydemon21
4 days
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merge `master` into `loek/cleanup`
Loek Le Blansch
6 days
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wrap lines at column 95 instead of 80
Loek Le Blansch
7 days
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re-enable loop manager + remove more singletons
Loek Le Blansch
9 days
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adjusted based on feedback of PR#31
heavydemon21
8 days
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forget a doxygen docs on a function
heavydemon21
8 days
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Adjusted rendering so that now a gameobject can have multiple sprites with pa...
heavydemon21
10 days
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rendering particle
heavydemon21
10 days
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nitpicks (merge #27)
Loek Le Blansch
14 days
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fixed include code-style
heavydemon21
14 days
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fixed the includes and const settings
heavydemon21
14 days
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code style
heavydemon21
14 days
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move systems + update contributing.md
Loek Le Blansch
2024-11-05