Commit message (Collapse) | Author | Age | |
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* | text now working with optional | WBoerenkamps | 10 days |
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* | removed \class rendersystem | heavydemon21 | 2024-12-11 |
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* | updated the code so that get_events() calculates pixel units to game units | heavydemon21 | 2024-12-11 |
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* | making rendering fonts and UI | heavydemon21 | 2024-12-09 |
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* | nitpick #59 | Loek Le Blansch | 2024-12-06 |
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* | implemented feedback | heavydemon21 | 2024-12-06 |
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* | implemented final max feedback | heavydemon21 | 2024-12-06 |
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* | Merge branch 'master' into decoupling | heavydemon21 | 2024-12-06 |
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| * | implemented feedback removed get_width and height --> get_size for both ↵ | heavydemon21 | 2024-12-03 |
| | | | | | | | | texture and sdlcontext | ||
| * | Merge branch 'master' into niels/rendering_color | heavydemon21 | 2024-12-02 |
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| * | | merged master | heavydemon21 | 2024-11-18 |
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| * | | Merge remote-tracking branch 'origin/master' into niels/rendering_color | heavydemon21 | 2024-11-18 |
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| * | | | Working color, fucked up git merge | heavydemon21 | 2024-11-14 |
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| * | | | color paremeter in sprite works | heavydemon21 | 2024-11-14 |
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* | | | | make format | heavydemon21 | 2024-12-04 |
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* | | | | implemented feedback, cameraValues need better name? | heavydemon21 | 2024-12-04 |
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* | | | | make format | heavydemon21 | 2024-11-30 |
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* | | | | cleaner camera implementation | heavydemon21 | 2024-11-30 |
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* | | | make format | heavydemon21 | 2024-11-28 |
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* | | | removed animator rectangle | heavydemon21 | 2024-11-28 |
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* | | | implemented feedback to have draw struct | heavydemon21 | 2024-11-28 |
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* | | | make format | heavydemon21 | 2024-11-28 |
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* | | | implemented feedback. biggest changes are teh camera_ref removed | heavydemon21 | 2024-11-27 |
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* | | | implemented feedback on PR40 and made camera sizes ivec2 | heavydemon21 | 2024-11-27 |
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* | | | adjusted vector2 to vec2 | heavydemon21 | 2024-11-26 |
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* | | | make format | heavydemon21 | 2024-11-22 |
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* | | | working scaling image with scaling world to screen | heavydemon21 | 2024-11-22 |
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* | | | merge `master` into `loek/util` | Loek Le Blansch | 2024-11-20 |
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| * | | | make format | heavydemon21 | 2024-11-20 |
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| * | | | implemented feedback | heavydemon21 | 2024-11-20 |
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| * | | | fixed the reference bug in render particle, it was in the example problem | heavydemon21 | 2024-11-20 |
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| * | | | rendering system bug | heavydemon21 | 2024-11-20 |
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| * | | | Merge branch 'master' into niels/RenderingParticle | heavydemon21 | 2024-11-20 |
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| * | | | | implemented feedback | heavydemon21 | 2024-11-20 |
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| * | | | | updated adjsuted rendering based on feedback | heavydemon21 | 2024-11-20 |
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| * | | | | merged master | heavydemon21 | 2024-11-18 |
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| * | | | | Merge remote-tracking branch 'origin/master' into niels/RenderingParticle | heavydemon21 | 2024-11-18 |
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| * | | | | adjusted based on feedback of PR#31 | heavydemon21 | 2024-11-14 |
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| * | | | | forget a doxygen docs on a function | heavydemon21 | 2024-11-14 |
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| * | | | Adjusted rendering so that now a gameobject can have multiple sprites with ↵ | heavydemon21 | 2024-11-12 |
| | | | | | | | | | | | | | | | | particles and another texture | ||
| * | | | rendering particle | heavydemon21 | 2024-11-11 |
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* | | | | replace more vector<reference_wrapper<T>> with RefVector | Loek Le Blansch | 2024-11-20 |
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* | | | implemented feedback from @lonkaars | heavydemon21 | 2024-11-20 |
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* | | | implemented feedback | heavydemon21 | 2024-11-20 |
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* | | | feedback from PR#38 implemented | heavydemon21 | 2024-11-18 |
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* | | | Merge remote-tracking branch 'origin/master' into niels/sorting_rendering | heavydemon21 | 2024-11-18 |
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| * | | merge `master` into `loek/cleanup` | Loek Le Blansch | 2024-11-15 |
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| | * | | wrap lines at column 95 instead of 80 | Loek Le Blansch | 2024-11-15 |
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| * / | re-enable loop manager + remove more singletons | Loek Le Blansch | 2024-11-13 |
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* / | first part sorted still needing testing | heavydemon21 | 2024-11-14 |
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