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path: root/src/crepe/system/RenderSystem.h
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* implemented feedback, cameraValues need better name?heavydemon212024-12-04
* make formatheavydemon212024-11-30
* cleaner camera implementationheavydemon212024-11-30
* make formatheavydemon212024-11-28
* removed animator rectangleheavydemon212024-11-28
* implemented feedback to have draw structheavydemon212024-11-28
* make formatheavydemon212024-11-28
* implemented feedback. biggest changes are teh camera_ref removedheavydemon212024-11-27
* implemented feedback on PR40 and made camera sizes ivec2heavydemon212024-11-27
* adjusted vector2 to vec2heavydemon212024-11-26
* make formatheavydemon212024-11-22
* working scaling image with scaling world to screenheavydemon212024-11-22
* merge `master` into `loek/util`Loek Le Blansch2024-11-20
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| * make formatheavydemon212024-11-20
| * implemented feedbackheavydemon212024-11-20
| * fixed the reference bug in render particle, it was in the example problemheavydemon212024-11-20
| * rendering system bugheavydemon212024-11-20
| * Merge branch 'master' into niels/RenderingParticleheavydemon212024-11-20
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| * | implemented feedbackheavydemon212024-11-20
| * | updated adjsuted rendering based on feedbackheavydemon212024-11-20
| * | merged masterheavydemon212024-11-18
| * | Merge remote-tracking branch 'origin/master' into niels/RenderingParticleheavydemon212024-11-18
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| * | | adjusted based on feedback of PR#31heavydemon212024-11-14
| * | | forget a doxygen docs on a functionheavydemon212024-11-14
| * | | Adjusted rendering so that now a gameobject can have multiple sprites with pa...heavydemon212024-11-12
| * | | rendering particleheavydemon212024-11-11
* | | | replace more vector<reference_wrapper<T>> with RefVectorLoek Le Blansch2024-11-20
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* | | implemented feedback from @lonkaarsheavydemon212024-11-20
* | | implemented feedbackheavydemon212024-11-20
* | | feedback from PR#38 implementedheavydemon212024-11-18
* | | Merge remote-tracking branch 'origin/master' into niels/sorting_renderingheavydemon212024-11-18
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| * | merge `master` into `loek/cleanup`Loek Le Blansch2024-11-15
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| | * | wrap lines at column 95 instead of 80Loek Le Blansch2024-11-15
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| * / re-enable loop manager + remove more singletonsLoek Le Blansch2024-11-13
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* / first part sorted still needing testingheavydemon212024-11-14
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* nitpicks (merge #27)Loek Le Blansch2024-11-08
* fixed include code-styleheavydemon212024-11-08
* fixed the includes and const settingsheavydemon212024-11-08
* code styleheavydemon212024-11-08
* move systems + update contributing.mdLoek Le Blansch2024-11-05