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path: root/src/crepe/system/RenderSystem.h
Commit message (Collapse)AuthorAge
* merge masterLoek Le Blansch5 days
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| * text now working with optionalWBoerenkamps6 days
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* | merge masterLoek Le Blansch11 days
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| * removed \class rendersystemheavydemon2112 days
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| * updated the code so that get_events() calculates pixel units to game unitsheavydemon2112 days
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| * making rendering fonts and UIheavydemon2114 days
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* | big WIPLoek Le Blansch13 days
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* nitpick #59Loek Le Blansch2024-12-06
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* implemented feedbackheavydemon212024-12-06
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* implemented final max feedbackheavydemon212024-12-06
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* Merge branch 'master' into decouplingheavydemon212024-12-06
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| * implemented feedback removed get_width and height --> get_size for both ↵heavydemon212024-12-03
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| * Merge branch 'master' into niels/rendering_colorheavydemon212024-12-02
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| * | merged masterheavydemon212024-11-18
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| * | Merge remote-tracking branch 'origin/master' into niels/rendering_colorheavydemon212024-11-18
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| * | | Working color, fucked up git mergeheavydemon212024-11-14
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| * | | color paremeter in sprite worksheavydemon212024-11-14
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* | | | make formatheavydemon212024-12-04
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* | | | implemented feedback, cameraValues need better name?heavydemon212024-12-04
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* | | | make formatheavydemon212024-11-30
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* | | | cleaner camera implementationheavydemon212024-11-30
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* | | make formatheavydemon212024-11-28
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* | | removed animator rectangleheavydemon212024-11-28
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* | | implemented feedback to have draw structheavydemon212024-11-28
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* | | make formatheavydemon212024-11-28
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* | | implemented feedback. biggest changes are teh camera_ref removedheavydemon212024-11-27
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* | | implemented feedback on PR40 and made camera sizes ivec2heavydemon212024-11-27
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* | | adjusted vector2 to vec2heavydemon212024-11-26
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* | | make formatheavydemon212024-11-22
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* | | working scaling image with scaling world to screenheavydemon212024-11-22
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* | | merge `master` into `loek/util`Loek Le Blansch2024-11-20
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| * | | make formatheavydemon212024-11-20
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| * | | implemented feedbackheavydemon212024-11-20
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| * | | fixed the reference bug in render particle, it was in the example problemheavydemon212024-11-20
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| * | | rendering system bugheavydemon212024-11-20
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| * | | Merge branch 'master' into niels/RenderingParticleheavydemon212024-11-20
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| * | | | implemented feedbackheavydemon212024-11-20
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| * | | | updated adjsuted rendering based on feedbackheavydemon212024-11-20
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| * | | | merged masterheavydemon212024-11-18
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| * | | | Merge remote-tracking branch 'origin/master' into niels/RenderingParticleheavydemon212024-11-18
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| * | | | adjusted based on feedback of PR#31heavydemon212024-11-14
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| * | | | forget a doxygen docs on a functionheavydemon212024-11-14
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| * | | Adjusted rendering so that now a gameobject can have multiple sprites with ↵heavydemon212024-11-12
| | | | | | | | | | | | | | | | particles and another texture
| * | | rendering particleheavydemon212024-11-11
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* | | | replace more vector<reference_wrapper<T>> with RefVectorLoek Le Blansch2024-11-20
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* | | implemented feedback from @lonkaarsheavydemon212024-11-20
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* | | implemented feedbackheavydemon212024-11-20
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* | | feedback from PR#38 implementedheavydemon212024-11-18
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* | | Merge remote-tracking branch 'origin/master' into niels/sorting_renderingheavydemon212024-11-18
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| * | merge `master` into `loek/cleanup`Loek Le Blansch2024-11-15
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