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path: root/src/crepe/system/RenderSystem.h
Commit message (Expand)AuthorAge
* rendering system bugheavydemon212024-11-20
* Merge branch 'master' into niels/RenderingParticleheavydemon212024-11-20
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| * implemented feedback from @lonkaarsheavydemon212024-11-20
| * implemented feedbackheavydemon212024-11-20
| * feedback from PR#38 implementedheavydemon212024-11-18
| * Merge remote-tracking branch 'origin/master' into niels/sorting_renderingheavydemon212024-11-18
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| * | first part sorted still needing testingheavydemon212024-11-14
* | | implemented feedbackheavydemon212024-11-20
* | | updated adjsuted rendering based on feedbackheavydemon212024-11-20
* | | merged masterheavydemon212024-11-18
* | | Merge remote-tracking branch 'origin/master' into niels/RenderingParticleheavydemon212024-11-18
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| * | merge `master` into `loek/cleanup`Loek Le Blansch2024-11-15
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| | * | wrap lines at column 95 instead of 80Loek Le Blansch2024-11-15
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| * / re-enable loop manager + remove more singletonsLoek Le Blansch2024-11-13
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* | adjusted based on feedback of PR#31heavydemon212024-11-14
* | forget a doxygen docs on a functionheavydemon212024-11-14
* | Adjusted rendering so that now a gameobject can have multiple sprites with pa...heavydemon212024-11-12
* | rendering particleheavydemon212024-11-11
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* nitpicks (merge #27)Loek Le Blansch2024-11-08
* fixed include code-styleheavydemon212024-11-08
* fixed the includes and const settingsheavydemon212024-11-08
* code styleheavydemon212024-11-08
* move systems + update contributing.mdLoek Le Blansch2024-11-05