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path: root/src/crepe/system/RenderSystem.h
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* make formatheavydemon215 days
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* implemented feedbackheavydemon215 days
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* fixed the reference bug in render particle, it was in the example problemheavydemon215 days
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* rendering system bugheavydemon215 days
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* Merge branch 'master' into niels/RenderingParticleheavydemon215 days
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| * implemented feedback from @lonkaarsheavydemon215 days
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| * implemented feedbackheavydemon215 days
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| * feedback from PR#38 implementedheavydemon217 days
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| * Merge remote-tracking branch 'origin/master' into niels/sorting_renderingheavydemon217 days
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| * | first part sorted still needing testingheavydemon2111 days
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* | | implemented feedbackheavydemon215 days
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* | | updated adjsuted rendering based on feedbackheavydemon215 days
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* | | merged masterheavydemon217 days
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* | | Merge remote-tracking branch 'origin/master' into niels/RenderingParticleheavydemon217 days
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| * | merge `master` into `loek/cleanup`Loek Le Blansch10 days
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| | * | wrap lines at column 95 instead of 80Loek Le Blansch10 days
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| * / re-enable loop manager + remove more singletonsLoek Le Blansch12 days
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* | adjusted based on feedback of PR#31heavydemon2111 days
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* | forget a doxygen docs on a functionheavydemon2111 days
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* | Adjusted rendering so that now a gameobject can have multiple sprites with ↵heavydemon2113 days
| | | | | | | | particles and another texture
* | rendering particleheavydemon212024-11-11
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* nitpicks (merge #27)Loek Le Blansch2024-11-08
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* fixed include code-styleheavydemon212024-11-08
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* fixed the includes and const settingsheavydemon212024-11-08
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* code styleheavydemon212024-11-08
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* move systems + update contributing.mdLoek Le Blansch2024-11-05