index
:
project-spc
demo
loek/audio
loek/bounce-vel-bug
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/game
loek/hotfix
loek/leak-fix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
max/game
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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path:
root
/
src
/
crepe
/
system
/
RenderSystem.cpp
Commit message (
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Author
Age
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merge master
Loek Le Blansch
2024-12-12
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make format
heavydemon21
2024-12-11
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include order fixed
heavydemon21
2024-12-11
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Merge branch 'master' into niels/UI
heavydemon21
2024-12-11
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updated the code so that get_events() calculates pixel units to game units
heavydemon21
2024-12-11
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making rendering fonts and UI
heavydemon21
2024-12-09
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merge master
Loek Le Blansch
2024-12-11
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implemented feedback wouter, improved animator. however if spritesheet aspect...
heavydemon21
2024-12-10
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made sdlcontext not a singleton anymore
heavydemon21
2024-12-08
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removed singleton from SDLContext, problem now is cannot call functionalities...
heavydemon21
2024-12-08
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big WIP
Loek Le Blansch
2024-12-10
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nitpick #59
Loek Le Blansch
2024-12-06
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fixed tests
heavydemon21
2024-12-06
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implemented feedback
heavydemon21
2024-12-06
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implemented final max feedback
heavydemon21
2024-12-06
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Merge branch 'master' into decoupling
heavydemon21
2024-12-06
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Merge branch 'master' into loek/scripts
Loek Le Blansch
2024-12-04
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implemented feedback removed get_width and height --> get_size for both textu...
heavydemon21
2024-12-03
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Merge branch 'master' into niels/rendering_color
heavydemon21
2024-12-02
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implemented PR#35 feedback
heavydemon21
2024-11-18
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merged master
heavydemon21
2024-11-18
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Merge remote-tracking branch 'origin/master' into niels/rendering_color
heavydemon21
2024-11-18
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`make format`
Loek Le Blansch
2024-11-30
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add more documentation to Mediator + fix system mediator use
Loek Le Blansch
2024-11-28
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merge `master`
Loek Le Blansch
2024-11-28
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manager mediator refactor
Loek Le Blansch
2024-11-28
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make format
heavydemon21
2024-12-04
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implemented feedback, cameraValues need better name?
heavydemon21
2024-12-04
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added all the contructor strutcts for animator,sprite and camera
heavydemon21
2024-12-02
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making struct constructors
heavydemon21
2024-12-02
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cleaner camera implementation
heavydemon21
2024-11-30
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implemented loek feedback
heavydemon21
2024-11-28
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make format
heavydemon21
2024-11-28
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adjusted more it should now be finsished
heavydemon21
2024-11-28
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implemented feedback to have draw struct
heavydemon21
2024-11-28
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implemented feedback. biggest changes are teh camera_ref removed
heavydemon21
2024-11-27
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make format and offset for the cameara relative from the transform gameobject
heavydemon21
2024-11-27
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implemented feedback on PR40 and made camera sizes ivec2
heavydemon21
2024-11-27
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implemented all the feedback
heavydemon21
2024-11-26
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make format
heavydemon21
2024-11-22
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working moving camera, flip animations, resizing with animations, and black bars
heavydemon21
2024-11-22
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working scaling image with scaling world to screen
heavydemon21
2024-11-22
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merge `master` into `loek/util`
Loek Le Blansch
2024-11-20
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implemented feedback
heavydemon21
2024-11-20
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fixed the reference bug in render particle, it was in the example problem
heavydemon21
2024-11-20
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rendering system bug
heavydemon21
2024-11-20
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Merge branch 'master' into niels/RenderingParticle
heavydemon21
2024-11-20
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fixxed bug with particleemiiter and sprite in single component
heavydemon21
2024-11-20
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implemented feedback
heavydemon21
2024-11-20
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updated adjsuted rendering based on feedback
heavydemon21
2024-11-20
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