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path: root/src/crepe/system/RenderSystem.cpp
Commit message (Expand)AuthorAge
* implemented PR#35 feedbackheavydemon212024-11-18
* merged masterheavydemon212024-11-18
* Merge remote-tracking branch 'origin/master' into niels/rendering_colorheavydemon212024-11-18
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| * `make format`Loek Le Blansch2024-11-15
| * merge `master` into `loek/cleanup`Loek Le Blansch2024-11-15
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| | * wrap lines at column 95 instead of 80Loek Le Blansch2024-11-15
| * | merge `loek/tests` into `loek/cleanup` (close #32)Loek Le Blansch2024-11-13
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| | * | re-enable loop manager + remove more singletonsLoek Le Blansch2024-11-13
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| * / update logging to use C++20 format and classesLoek Le Blansch2024-11-13
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* | Adjusted rendering so that now a gameobject can have multiple sprites with pa...heavydemon212024-11-12
* | adjusted renderingsystemheavydemon212024-11-11
* | adjusted rendering and exampleheavydemon212024-11-11
* | rendering particleheavydemon212024-11-11
* | adjusted render a little and added a error img of the chosen img did not load...heavydemon212024-11-11
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* nitpicks (merge #27)Loek Le Blansch2024-11-08
* fixed the includes and const settingsheavydemon212024-11-08
* code styleheavydemon212024-11-08
* update clang-tidy configurationLoek Le Blansch2024-11-07
* Made game_object_id constmax-0012024-11-07
* `make format`Loek Le Blansch2024-11-05
* create facade folderLoek Le Blansch2024-11-05
* `make format`Loek Le Blansch2024-11-05
* remove util and api namespacesLoek Le Blansch2024-11-05
* move systems + update contributing.mdLoek Le Blansch2024-11-05