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path: root/src/crepe/system/RenderSystem.cpp
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* updated adjsuted rendering based on feedbackheavydemon212024-11-20
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* adjusted so that all gets are autoheavydemon212024-11-18
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* merged masterheavydemon212024-11-18
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* Merge remote-tracking branch 'origin/master' into niels/RenderingParticleheavydemon212024-11-18
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| * `make format`Loek Le Blansch2024-11-15
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| * merge `master` into `loek/cleanup`Loek Le Blansch2024-11-15
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| | * wrap lines at column 95 instead of 80Loek Le Blansch2024-11-15
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| * | merge `loek/tests` into `loek/cleanup` (close #32)Loek Le Blansch2024-11-13
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| | * | re-enable loop manager + remove more singletonsLoek Le Blansch2024-11-13
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| * / update logging to use C++20 format and classesLoek Le Blansch2024-11-13
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* | adjusted based on feedback of PR#31heavydemon212024-11-14
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* | Adjusted rendering so that now a gameobject can have multiple sprites with ↵heavydemon212024-11-12
| | | | | | | | particles and another texture
* | adjusted renderingsystemheavydemon212024-11-11
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* | adjusted rendering and exampleheavydemon212024-11-11
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* | rendering particleheavydemon212024-11-11
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* | adjusted render a little and added a error img of the chosen img did not ↵heavydemon212024-11-11
|/ | | | load. this prevents exceptions
* nitpicks (merge #27)Loek Le Blansch2024-11-08
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* fixed the includes and const settingsheavydemon212024-11-08
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* code styleheavydemon212024-11-08
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* update clang-tidy configurationLoek Le Blansch2024-11-07
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* Made game_object_id constmax-0012024-11-07
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* `make format`Loek Le Blansch2024-11-05
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* create facade folderLoek Le Blansch2024-11-05
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* `make format`Loek Le Blansch2024-11-05
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* remove util and api namespacesLoek Le Blansch2024-11-05
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* move systems + update contributing.mdLoek Le Blansch2024-11-05