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path: root/src/crepe/system/RenderSystem.cpp
Commit message (Expand)AuthorAge
* making struct constructorsheavydemon212024-12-02
* cleaner camera implementationheavydemon212024-11-30
* implemented loek feedbackheavydemon212024-11-28
* make formatheavydemon212024-11-28
* adjusted more it should now be finsishedheavydemon212024-11-28
* implemented feedback to have draw structheavydemon212024-11-28
* implemented feedback. biggest changes are teh camera_ref removedheavydemon212024-11-27
* make format and offset for the cameara relative from the transform gameobjectheavydemon212024-11-27
* implemented feedback on PR40 and made camera sizes ivec2heavydemon212024-11-27
* implemented all the feedbackheavydemon212024-11-26
* make formatheavydemon212024-11-22
* working moving camera, flip animations, resizing with animations, and black barsheavydemon212024-11-22
* working scaling image with scaling world to screenheavydemon212024-11-22
* merge `master` into `loek/util`Loek Le Blansch2024-11-20
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| * implemented feedbackheavydemon212024-11-20
| * fixed the reference bug in render particle, it was in the example problemheavydemon212024-11-20
| * rendering system bugheavydemon212024-11-20
| * Merge branch 'master' into niels/RenderingParticleheavydemon212024-11-20
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| * | fixxed bug with particleemiiter and sprite in single componentheavydemon212024-11-20
| * | implemented feedbackheavydemon212024-11-20
| * | updated adjsuted rendering based on feedbackheavydemon212024-11-20
| * | adjusted so that all gets are autoheavydemon212024-11-18
| * | merged masterheavydemon212024-11-18
| * | Merge remote-tracking branch 'origin/master' into niels/RenderingParticleheavydemon212024-11-18
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| * | | adjusted based on feedback of PR#31heavydemon212024-11-14
| * | | Adjusted rendering so that now a gameobject can have multiple sprites with pa...heavydemon212024-11-12
| * | | adjusted renderingsystemheavydemon212024-11-11
| * | | adjusted rendering and exampleheavydemon212024-11-11
| * | | rendering particleheavydemon212024-11-11
| * | | adjusted render a little and added a error img of the chosen img did not load...heavydemon212024-11-11
* | | | replace more vector<reference_wrapper<T>> with RefVectorLoek Le Blansch2024-11-20
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* | | implemented feedbackheavydemon212024-11-20
* | | unit testsheavydemon212024-11-19
* | | feedback from PR#38 implementedheavydemon212024-11-18
* | | removed iostream & printingheavydemon212024-11-18
* | | working sortingheavydemon212024-11-18
* | | Merge remote-tracking branch 'origin/master' into niels/sorting_renderingheavydemon212024-11-18
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| * | `make format`Loek Le Blansch2024-11-15
| * | merge `master` into `loek/cleanup`Loek Le Blansch2024-11-15
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| | * | wrap lines at column 95 instead of 80Loek Le Blansch2024-11-15
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| * | merge `loek/tests` into `loek/cleanup` (close #32)Loek Le Blansch2024-11-13
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| | * | re-enable loop manager + remove more singletonsLoek Le Blansch2024-11-13
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| * / update logging to use C++20 format and classesLoek Le Blansch2024-11-13
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* / first part sorted still needing testingheavydemon212024-11-14
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* nitpicks (merge #27)Loek Le Blansch2024-11-08
* fixed the includes and const settingsheavydemon212024-11-08
* code styleheavydemon212024-11-08
* update clang-tidy configurationLoek Le Blansch2024-11-07
* Made game_object_id constmax-0012024-11-07
* `make format`Loek Le Blansch2024-11-05