| Commit message (Expand) | Author | Age |
* | nitpick #59 | Loek Le Blansch | 2024-12-06 |
* | fixed tests | heavydemon21 | 2024-12-06 |
* | implemented feedback | heavydemon21 | 2024-12-06 |
* | implemented final max feedback | heavydemon21 | 2024-12-06 |
* | Merge branch 'master' into decoupling | heavydemon21 | 2024-12-06 |
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| * | Merge branch 'master' into loek/scripts | Loek Le Blansch | 2024-12-04 |
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| | * | implemented feedback removed get_width and height --> get_size for both textu... | heavydemon21 | 2024-12-03 |
| | * | Merge branch 'master' into niels/rendering_color | heavydemon21 | 2024-12-02 |
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| | * | | implemented PR#35 feedback | heavydemon21 | 2024-11-18 |
| | * | | merged master | heavydemon21 | 2024-11-18 |
| | * | | Merge remote-tracking branch 'origin/master' into niels/rendering_color | heavydemon21 | 2024-11-18 |
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| * | | | | `make format` | Loek Le Blansch | 2024-11-30 |
| * | | | | add more documentation to Mediator + fix system mediator use | Loek Le Blansch | 2024-11-28 |
| * | | | | merge `master` | Loek Le Blansch | 2024-11-28 |
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| * | | | | manager mediator refactor | Loek Le Blansch | 2024-11-28 |
* | | | | | make format | heavydemon21 | 2024-12-04 |
* | | | | | implemented feedback, cameraValues need better name? | heavydemon21 | 2024-12-04 |
* | | | | | added all the contructor strutcts for animator,sprite and camera | heavydemon21 | 2024-12-02 |
* | | | | | making struct constructors | heavydemon21 | 2024-12-02 |
* | | | | | cleaner camera implementation | heavydemon21 | 2024-11-30 |
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* | | | | implemented loek feedback | heavydemon21 | 2024-11-28 |
* | | | | make format | heavydemon21 | 2024-11-28 |
* | | | | adjusted more it should now be finsished | heavydemon21 | 2024-11-28 |
* | | | | implemented feedback to have draw struct | heavydemon21 | 2024-11-28 |
* | | | | implemented feedback. biggest changes are teh camera_ref removed | heavydemon21 | 2024-11-27 |
* | | | | make format and offset for the cameara relative from the transform gameobject | heavydemon21 | 2024-11-27 |
* | | | | implemented feedback on PR40 and made camera sizes ivec2 | heavydemon21 | 2024-11-27 |
* | | | | implemented all the feedback | heavydemon21 | 2024-11-26 |
* | | | | make format | heavydemon21 | 2024-11-22 |
* | | | | working moving camera, flip animations, resizing with animations, and black bars | heavydemon21 | 2024-11-22 |
* | | | | working scaling image with scaling world to screen | heavydemon21 | 2024-11-22 |
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* | | | merge `master` into `loek/util` | Loek Le Blansch | 2024-11-20 |
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| * | | | implemented feedback | heavydemon21 | 2024-11-20 |
| * | | | fixed the reference bug in render particle, it was in the example problem | heavydemon21 | 2024-11-20 |
| * | | | rendering system bug | heavydemon21 | 2024-11-20 |
| * | | | Merge branch 'master' into niels/RenderingParticle | heavydemon21 | 2024-11-20 |
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| * | | | | fixxed bug with particleemiiter and sprite in single component | heavydemon21 | 2024-11-20 |
| * | | | | implemented feedback | heavydemon21 | 2024-11-20 |
| * | | | | updated adjsuted rendering based on feedback | heavydemon21 | 2024-11-20 |
| * | | | | adjusted so that all gets are auto | heavydemon21 | 2024-11-18 |
| * | | | | merged master | heavydemon21 | 2024-11-18 |
| * | | | | Merge remote-tracking branch 'origin/master' into niels/RenderingParticle | heavydemon21 | 2024-11-18 |
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| * | | | | adjusted based on feedback of PR#31 | heavydemon21 | 2024-11-14 |
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| * | | | Adjusted rendering so that now a gameobject can have multiple sprites with pa... | heavydemon21 | 2024-11-12 |
| * | | | adjusted renderingsystem | heavydemon21 | 2024-11-11 |
| * | | | adjusted rendering and example | heavydemon21 | 2024-11-11 |
| * | | | rendering particle | heavydemon21 | 2024-11-11 |
| * | | | adjusted render a little and added a error img of the chosen img did not load... | heavydemon21 | 2024-11-11 |
* | | | | replace more vector<reference_wrapper<T>> with RefVector | Loek Le Blansch | 2024-11-20 |
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* | | | implemented feedback | heavydemon21 | 2024-11-20 |