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path: root/src/crepe/system/RenderSystem.cpp
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* tested system, added roation to emitterJAROWMR4 days
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* rotating sprite on particleJAROWMR4 days
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* Merge branch 'jaro/collision-system-handeling' of github.com:lonkaars/crepe ↵JAROWMR5 days
|\ | | | | | | into jaro/collision-system-handeling
| * Merge remote-tracking branch 'origin/master' into ↵max-0016 days
| |\ | | | | | | | | | jaro/collision-system-handeling
| | * Merge branch 'master' of https://github.com/lonkaars/crepe into ↵WBoerenkamps6 days
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| | * | readded const and used emplace insteadWBoerenkamps6 days
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| | * | final changesWBoerenkamps6 days
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| | * | last changesWBoerenkamps6 days
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| | * | text now working with optionalWBoerenkamps6 days
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| | * | code not workingWBoerenkamps6 days
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* | | | updating collision systemJAROWMR5 days
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* | | make formatJAROWMR6 days
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* | | Merge branch 'jaro/particle-system-improvement' of github.com:lonkaars/crepe ↵JAROWMR6 days
|\ \ \ | | |/ | |/| | | | into jaro/collision-system-handeling
| * | broken particle testJAROWMR10 days
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| * | updated particle emitterJAROWMR11 days
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* / Added util for positionJAROWMR7 days
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* make formatheavydemon2112 days
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* include order fixedheavydemon2112 days
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* Merge branch 'master' into niels/UIheavydemon2112 days
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| * implemented feedback wouter, improved animator. however if spritesheet ↵heavydemon2113 days
| | | | | | | | aspect_ratio is not the same as the single frame then the scaling is wrong
| * made sdlcontext not a singleton anymoreheavydemon212024-12-08
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| * removed singleton from SDLContext, problem now is cannot call ↵heavydemon212024-12-08
| | | | | | | | functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call
* | updated the code so that get_events() calculates pixel units to game unitsheavydemon2112 days
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* | making rendering fonts and UIheavydemon2114 days
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* nitpick #59Loek Le Blansch2024-12-06
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* fixed testsheavydemon212024-12-06
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* implemented feedbackheavydemon212024-12-06
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* implemented final max feedbackheavydemon212024-12-06
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* Merge branch 'master' into decouplingheavydemon212024-12-06
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| * Merge branch 'master' into loek/scriptsLoek Le Blansch2024-12-04
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| | * implemented feedback removed get_width and height --> get_size for both ↵heavydemon212024-12-03
| | | | | | | | | | | | texture and sdlcontext
| | * Merge branch 'master' into niels/rendering_colorheavydemon212024-12-02
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| | * | implemented PR#35 feedbackheavydemon212024-11-18
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| | * | merged masterheavydemon212024-11-18
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| | * | Merge remote-tracking branch 'origin/master' into niels/rendering_colorheavydemon212024-11-18
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| * | | | `make format`Loek Le Blansch2024-11-30
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| * | | | add more documentation to Mediator + fix system mediator useLoek Le Blansch2024-11-28
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| * | | | merge `master`Loek Le Blansch2024-11-28
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| * | | | manager mediator refactorLoek Le Blansch2024-11-28
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* | | | | make formatheavydemon212024-12-04
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* | | | | implemented feedback, cameraValues need better name?heavydemon212024-12-04
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* | | | | added all the contructor strutcts for animator,sprite and cameraheavydemon212024-12-02
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* | | | | making struct constructorsheavydemon212024-12-02
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* | | | | cleaner camera implementationheavydemon212024-11-30
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* | | | implemented loek feedbackheavydemon212024-11-28
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* | | | make formatheavydemon212024-11-28
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* | | | adjusted more it should now be finsishedheavydemon212024-11-28
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* | | | implemented feedback to have draw structheavydemon212024-11-28
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* | | | implemented feedback. biggest changes are teh camera_ref removedheavydemon212024-11-27
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* | | | make format and offset for the cameara relative from the transform gameobjectheavydemon212024-11-27
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