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path: root/src/crepe/system/RenderSystem.cpp
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* merge `master` into `loek/collision-system`Loek Le Blansch2024-11-20
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* `make format`Loek Le Blansch2024-11-15
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* merge `master` into `loek/cleanup`Loek Le Blansch2024-11-15
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| * wrap lines at column 95 instead of 80Loek Le Blansch2024-11-15
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* | merge `loek/tests` into `loek/cleanup` (close #32)Loek Le Blansch2024-11-13
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| * | re-enable loop manager + remove more singletonsLoek Le Blansch2024-11-13
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* / update logging to use C++20 format and classesLoek Le Blansch2024-11-13
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* nitpicks (merge #27)Loek Le Blansch2024-11-08
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* fixed the includes and const settingsheavydemon212024-11-08
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* code styleheavydemon212024-11-08
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* update clang-tidy configurationLoek Le Blansch2024-11-07
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* Made game_object_id constmax-0012024-11-07
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* `make format`Loek Le Blansch2024-11-05
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* create facade folderLoek Le Blansch2024-11-05
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* `make format`Loek Le Blansch2024-11-05
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* remove util and api namespacesLoek Le Blansch2024-11-05
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* move systems + update contributing.mdLoek Le Blansch2024-11-05