Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | fixed the reference bug in render particle, it was in the example problem | heavydemon21 | 2024-11-20 |
| | |||
* | rendering system bug | heavydemon21 | 2024-11-20 |
| | |||
* | Merge branch 'master' into niels/RenderingParticle | heavydemon21 | 2024-11-20 |
|\ | |||
| * | implemented feedback | heavydemon21 | 2024-11-20 |
| | | |||
| * | unit tests | heavydemon21 | 2024-11-19 |
| | | |||
| * | feedback from PR#38 implemented | heavydemon21 | 2024-11-18 |
| | | |||
| * | removed iostream & printing | heavydemon21 | 2024-11-18 |
| | | |||
| * | working sorting | heavydemon21 | 2024-11-18 |
| | | |||
| * | Merge remote-tracking branch 'origin/master' into niels/sorting_rendering | heavydemon21 | 2024-11-18 |
| |\ | |||
| * | | first part sorted still needing testing | heavydemon21 | 2024-11-14 |
| | | | |||
* | | | fixxed bug with particleemiiter and sprite in single component | heavydemon21 | 2024-11-20 |
| | | | |||
* | | | implemented feedback | heavydemon21 | 2024-11-20 |
| | | | |||
* | | | updated adjsuted rendering based on feedback | heavydemon21 | 2024-11-20 |
| | | | |||
* | | | adjusted so that all gets are auto | heavydemon21 | 2024-11-18 |
| | | | |||
* | | | merged master | heavydemon21 | 2024-11-18 |
| | | | |||
* | | | Merge remote-tracking branch 'origin/master' into niels/RenderingParticle | heavydemon21 | 2024-11-18 |
|\ \ \ | | |/ | |/| | |||
| * | | `make format` | Loek Le Blansch | 2024-11-15 |
| | | | |||
| * | | merge `master` into `loek/cleanup` | Loek Le Blansch | 2024-11-15 |
| |\ \ | |||
| | * | | wrap lines at column 95 instead of 80 | Loek Le Blansch | 2024-11-15 |
| | |/ | |||
| * | | merge `loek/tests` into `loek/cleanup` (close #32) | Loek Le Blansch | 2024-11-13 |
| |\ \ | |||
| | * | | re-enable loop manager + remove more singletons | Loek Le Blansch | 2024-11-13 |
| | |/ | |||
| * / | update logging to use C++20 format and classes | Loek Le Blansch | 2024-11-13 |
| |/ | |||
* | | adjusted based on feedback of PR#31 | heavydemon21 | 2024-11-14 |
| | | |||
* | | Adjusted rendering so that now a gameobject can have multiple sprites with ↵ | heavydemon21 | 2024-11-12 |
| | | | | | | | | particles and another texture | ||
* | | adjusted renderingsystem | heavydemon21 | 2024-11-11 |
| | | |||
* | | adjusted rendering and example | heavydemon21 | 2024-11-11 |
| | | |||
* | | rendering particle | heavydemon21 | 2024-11-11 |
| | | |||
* | | adjusted render a little and added a error img of the chosen img did not ↵ | heavydemon21 | 2024-11-11 |
|/ | | | | load. this prevents exceptions | ||
* | nitpicks (merge #27) | Loek Le Blansch | 2024-11-08 |
| | |||
* | fixed the includes and const settings | heavydemon21 | 2024-11-08 |
| | |||
* | code style | heavydemon21 | 2024-11-08 |
| | |||
* | update clang-tidy configuration | Loek Le Blansch | 2024-11-07 |
| | |||
* | Made game_object_id const | max-001 | 2024-11-07 |
| | |||
* | `make format` | Loek Le Blansch | 2024-11-05 |
| | |||
* | create facade folder | Loek Le Blansch | 2024-11-05 |
| | |||
* | `make format` | Loek Le Blansch | 2024-11-05 |
| | |||
* | remove util and api namespaces | Loek Le Blansch | 2024-11-05 |
| | |||
* | move systems + update contributing.md | Loek Le Blansch | 2024-11-05 |