index
:
project-spc
demo
loek/audio
loek/bounce-vel-bug
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/game
loek/hotfix
loek/leak-fix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
max/game
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
crepe
/
system
/
RenderSystem.cpp
Commit message (
Expand
)
Author
Age
*
fixed the reference bug in render particle, it was in the example problem
heavydemon21
2024-11-20
*
rendering system bug
heavydemon21
2024-11-20
*
Merge branch 'master' into niels/RenderingParticle
heavydemon21
2024-11-20
|
\
|
*
implemented feedback
heavydemon21
2024-11-20
|
*
unit tests
heavydemon21
2024-11-19
|
*
feedback from PR#38 implemented
heavydemon21
2024-11-18
|
*
removed iostream & printing
heavydemon21
2024-11-18
|
*
working sorting
heavydemon21
2024-11-18
|
*
Merge remote-tracking branch 'origin/master' into niels/sorting_rendering
heavydemon21
2024-11-18
|
|
\
|
*
|
first part sorted still needing testing
heavydemon21
2024-11-14
*
|
|
fixxed bug with particleemiiter and sprite in single component
heavydemon21
2024-11-20
*
|
|
implemented feedback
heavydemon21
2024-11-20
*
|
|
updated adjsuted rendering based on feedback
heavydemon21
2024-11-20
*
|
|
adjusted so that all gets are auto
heavydemon21
2024-11-18
*
|
|
merged master
heavydemon21
2024-11-18
*
|
|
Merge remote-tracking branch 'origin/master' into niels/RenderingParticle
heavydemon21
2024-11-18
|
\
\
\
|
|
|
/
|
|
/
|
|
*
|
`make format`
Loek Le Blansch
2024-11-15
|
*
|
merge `master` into `loek/cleanup`
Loek Le Blansch
2024-11-15
|
|
\
\
|
|
*
|
wrap lines at column 95 instead of 80
Loek Le Blansch
2024-11-15
|
|
|
/
|
*
|
merge `loek/tests` into `loek/cleanup` (close #32)
Loek Le Blansch
2024-11-13
|
|
\
\
|
|
*
|
re-enable loop manager + remove more singletons
Loek Le Blansch
2024-11-13
|
|
|
/
|
*
/
update logging to use C++20 format and classes
Loek Le Blansch
2024-11-13
|
|
/
*
|
adjusted based on feedback of PR#31
heavydemon21
2024-11-14
*
|
Adjusted rendering so that now a gameobject can have multiple sprites with pa...
heavydemon21
2024-11-12
*
|
adjusted renderingsystem
heavydemon21
2024-11-11
*
|
adjusted rendering and example
heavydemon21
2024-11-11
*
|
rendering particle
heavydemon21
2024-11-11
*
|
adjusted render a little and added a error img of the chosen img did not load...
heavydemon21
2024-11-11
|
/
*
nitpicks (merge #27)
Loek Le Blansch
2024-11-08
*
fixed the includes and const settings
heavydemon21
2024-11-08
*
code style
heavydemon21
2024-11-08
*
update clang-tidy configuration
Loek Le Blansch
2024-11-07
*
Made game_object_id const
max-001
2024-11-07
*
`make format`
Loek Le Blansch
2024-11-05
*
create facade folder
Loek Le Blansch
2024-11-05
*
`make format`
Loek Le Blansch
2024-11-05
*
remove util and api namespaces
Loek Le Blansch
2024-11-05
*
move systems + update contributing.md
Loek Le Blansch
2024-11-05