Commit message (Collapse) | Author | Age | |
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* | workig rending text | heavydemon21 | 5 days |
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* | Merge branch 'wouter/text-component' into niels/UI | heavydemon21 | 5 days |
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| * | final changes | WBoerenkamps | 5 days |
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| * | last changes | WBoerenkamps | 5 days |
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* | | merging wouter | heavydemon21 | 5 days |
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* | | Merge branch 'wouter/text-component' into niels/UI | heavydemon21 | 5 days |
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| * | text now working with optional | WBoerenkamps | 5 days |
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| * | code not working | WBoerenkamps | 6 days |
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* | | tmp fix | heavydemon21 | 5 days |
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* | | idk | heavydemon21 | 6 days |
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* | | rendersys | heavydemon21 | 6 days |
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* | | fonting | heavydemon21 | 6 days |
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* | make format | heavydemon21 | 11 days |
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* | include order fixed | heavydemon21 | 11 days |
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* | Merge branch 'master' into niels/UI | heavydemon21 | 11 days |
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| * | implemented feedback wouter, improved animator. however if spritesheet ↵ | heavydemon21 | 12 days |
| | | | | | | | | aspect_ratio is not the same as the single frame then the scaling is wrong | ||
| * | made sdlcontext not a singleton anymore | heavydemon21 | 2024-12-08 |
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| * | removed singleton from SDLContext, problem now is cannot call ↵ | heavydemon21 | 2024-12-08 |
| | | | | | | | | functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call | ||
* | | updated the code so that get_events() calculates pixel units to game units | heavydemon21 | 11 days |
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* | | making rendering fonts and UI | heavydemon21 | 13 days |
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* | nitpick #59 | Loek Le Blansch | 2024-12-06 |
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* | fixed tests | heavydemon21 | 2024-12-06 |
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* | implemented feedback | heavydemon21 | 2024-12-06 |
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* | implemented final max feedback | heavydemon21 | 2024-12-06 |
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* | Merge branch 'master' into decoupling | heavydemon21 | 2024-12-06 |
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| * | Merge branch 'master' into loek/scripts | Loek Le Blansch | 2024-12-04 |
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| | * | implemented feedback removed get_width and height --> get_size for both ↵ | heavydemon21 | 2024-12-03 |
| | | | | | | | | | | | | texture and sdlcontext | ||
| | * | Merge branch 'master' into niels/rendering_color | heavydemon21 | 2024-12-02 |
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| | * | | implemented PR#35 feedback | heavydemon21 | 2024-11-18 |
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| | * | | merged master | heavydemon21 | 2024-11-18 |
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| | * | | Merge remote-tracking branch 'origin/master' into niels/rendering_color | heavydemon21 | 2024-11-18 |
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| * | | | | `make format` | Loek Le Blansch | 2024-11-30 |
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| * | | | | add more documentation to Mediator + fix system mediator use | Loek Le Blansch | 2024-11-28 |
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| * | | | | merge `master` | Loek Le Blansch | 2024-11-28 |
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| * | | | | manager mediator refactor | Loek Le Blansch | 2024-11-28 |
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* | | | | | make format | heavydemon21 | 2024-12-04 |
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* | | | | | implemented feedback, cameraValues need better name? | heavydemon21 | 2024-12-04 |
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* | | | | | added all the contructor strutcts for animator,sprite and camera | heavydemon21 | 2024-12-02 |
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* | | | | | making struct constructors | heavydemon21 | 2024-12-02 |
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* | | | | | cleaner camera implementation | heavydemon21 | 2024-11-30 |
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* | | | | implemented loek feedback | heavydemon21 | 2024-11-28 |
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* | | | | make format | heavydemon21 | 2024-11-28 |
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* | | | | adjusted more it should now be finsished | heavydemon21 | 2024-11-28 |
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* | | | | implemented feedback to have draw struct | heavydemon21 | 2024-11-28 |
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* | | | | implemented feedback. biggest changes are teh camera_ref removed | heavydemon21 | 2024-11-27 |
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* | | | | make format and offset for the cameara relative from the transform gameobject | heavydemon21 | 2024-11-27 |
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* | | | | implemented feedback on PR40 and made camera sizes ivec2 | heavydemon21 | 2024-11-27 |
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* | | | | implemented all the feedback | heavydemon21 | 2024-11-26 |
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* | | | | make format | heavydemon21 | 2024-11-22 |
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* | | | | working moving camera, flip animations, resizing with animations, and black bars | heavydemon21 | 2024-11-22 |
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