Commit message (Collapse) | Author | Age | |
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* | Adjusted rendering so that now a gameobject can have multiple sprites with ↵ | heavydemon21 | 2024-11-12 |
| | | | | particles and another texture | ||
* | adjusted renderingsystem | heavydemon21 | 2024-11-11 |
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* | adjusted rendering and example | heavydemon21 | 2024-11-11 |
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* | rendering particle | heavydemon21 | 2024-11-11 |
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* | adjusted render a little and added a error img of the chosen img did not ↵ | heavydemon21 | 2024-11-11 |
| | | | | load. this prevents exceptions | ||
* | nitpicks (merge #27) | Loek Le Blansch | 2024-11-08 |
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* | fixed the includes and const settings | heavydemon21 | 2024-11-08 |
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* | code style | heavydemon21 | 2024-11-08 |
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* | update clang-tidy configuration | Loek Le Blansch | 2024-11-07 |
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* | Made game_object_id const | max-001 | 2024-11-07 |
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* | `make format` | Loek Le Blansch | 2024-11-05 |
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* | create facade folder | Loek Le Blansch | 2024-11-05 |
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* | `make format` | Loek Le Blansch | 2024-11-05 |
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* | remove util and api namespaces | Loek Le Blansch | 2024-11-05 |
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* | move systems + update contributing.md | Loek Le Blansch | 2024-11-05 |