Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | updated particle emitter | JAROWMR | 13 days |
| | |||
* | make format | heavydemon21 | 13 days |
| | |||
* | include order fixed | heavydemon21 | 13 days |
| | |||
* | Merge branch 'master' into niels/UI | heavydemon21 | 14 days |
|\ | |||
| * | implemented feedback wouter, improved animator. however if spritesheet ↵ | heavydemon21 | 2024-12-10 |
| | | | | | | | | aspect_ratio is not the same as the single frame then the scaling is wrong | ||
| * | made sdlcontext not a singleton anymore | heavydemon21 | 2024-12-08 |
| | | |||
| * | removed singleton from SDLContext, problem now is cannot call ↵ | heavydemon21 | 2024-12-08 |
| | | | | | | | | functionalities in the constructor sprite and animator and texture because it can only be filled at rendersystem call | ||
* | | updated the code so that get_events() calculates pixel units to game units | heavydemon21 | 14 days |
| | | |||
* | | making rendering fonts and UI | heavydemon21 | 2024-12-09 |
|/ | |||
* | nitpick #59 | Loek Le Blansch | 2024-12-06 |
| | |||
* | fixed tests | heavydemon21 | 2024-12-06 |
| | |||
* | implemented feedback | heavydemon21 | 2024-12-06 |
| | |||
* | implemented final max feedback | heavydemon21 | 2024-12-06 |
| | |||
* | Merge branch 'master' into decoupling | heavydemon21 | 2024-12-06 |
|\ | |||
| * | Merge branch 'master' into loek/scripts | Loek Le Blansch | 2024-12-04 |
| |\ | |||
| | * | implemented feedback removed get_width and height --> get_size for both ↵ | heavydemon21 | 2024-12-03 |
| | | | | | | | | | | | | texture and sdlcontext | ||
| | * | Merge branch 'master' into niels/rendering_color | heavydemon21 | 2024-12-02 |
| | |\ | |||
| | * | | implemented PR#35 feedback | heavydemon21 | 2024-11-18 |
| | | | | |||
| | * | | merged master | heavydemon21 | 2024-11-18 |
| | | | | |||
| | * | | Merge remote-tracking branch 'origin/master' into niels/rendering_color | heavydemon21 | 2024-11-18 |
| | |\ \ | |||
| * | | | | `make format` | Loek Le Blansch | 2024-11-30 |
| | | | | | |||
| * | | | | add more documentation to Mediator + fix system mediator use | Loek Le Blansch | 2024-11-28 |
| | | | | | |||
| * | | | | merge `master` | Loek Le Blansch | 2024-11-28 |
| |\ \ \ \ | | | |_|/ | | |/| | | |||
| * | | | | manager mediator refactor | Loek Le Blansch | 2024-11-28 |
| | | | | | |||
* | | | | | make format | heavydemon21 | 2024-12-04 |
| | | | | | |||
* | | | | | implemented feedback, cameraValues need better name? | heavydemon21 | 2024-12-04 |
| | | | | | |||
* | | | | | added all the contructor strutcts for animator,sprite and camera | heavydemon21 | 2024-12-02 |
| | | | | | |||
* | | | | | making struct constructors | heavydemon21 | 2024-12-02 |
| | | | | | |||
* | | | | | cleaner camera implementation | heavydemon21 | 2024-11-30 |
| |/ / / |/| | | | |||
* | | | | implemented loek feedback | heavydemon21 | 2024-11-28 |
| | | | | |||
* | | | | make format | heavydemon21 | 2024-11-28 |
| | | | | |||
* | | | | adjusted more it should now be finsished | heavydemon21 | 2024-11-28 |
| | | | | |||
* | | | | implemented feedback to have draw struct | heavydemon21 | 2024-11-28 |
| | | | | |||
* | | | | implemented feedback. biggest changes are teh camera_ref removed | heavydemon21 | 2024-11-27 |
| | | | | |||
* | | | | make format and offset for the cameara relative from the transform gameobject | heavydemon21 | 2024-11-27 |
| | | | | |||
* | | | | implemented feedback on PR40 and made camera sizes ivec2 | heavydemon21 | 2024-11-27 |
| | | | | |||
* | | | | implemented all the feedback | heavydemon21 | 2024-11-26 |
| | | | | |||
* | | | | make format | heavydemon21 | 2024-11-22 |
| | | | | |||
* | | | | working moving camera, flip animations, resizing with animations, and black bars | heavydemon21 | 2024-11-22 |
| | | | | |||
* | | | | working scaling image with scaling world to screen | heavydemon21 | 2024-11-22 |
|/ / / | |||
* | | | merge `master` into `loek/util` | Loek Le Blansch | 2024-11-20 |
|\ \ \ | |||
| * | | | implemented feedback | heavydemon21 | 2024-11-20 |
| | | | | |||
| * | | | fixed the reference bug in render particle, it was in the example problem | heavydemon21 | 2024-11-20 |
| | | | | |||
| * | | | rendering system bug | heavydemon21 | 2024-11-20 |
| | | | | |||
| * | | | Merge branch 'master' into niels/RenderingParticle | heavydemon21 | 2024-11-20 |
| |\ \ \ | |||
| * | | | | fixxed bug with particleemiiter and sprite in single component | heavydemon21 | 2024-11-20 |
| | | | | | |||
| * | | | | implemented feedback | heavydemon21 | 2024-11-20 |
| | | | | | |||
| * | | | | updated adjsuted rendering based on feedback | heavydemon21 | 2024-11-20 |
| | | | | | |||
| * | | | | adjusted so that all gets are auto | heavydemon21 | 2024-11-18 |
| | | | | | |||
| * | | | | merged master | heavydemon21 | 2024-11-18 |
| | | | | |