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path: root/src/crepe/system/RenderSystem.cpp
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* implemented feedback wouter, improved animator. however if spritesheet aspect...heavydemon212024-12-10
* made sdlcontext not a singleton anymoreheavydemon212024-12-08
* removed singleton from SDLContext, problem now is cannot call functionalities...heavydemon212024-12-08
* nitpick #59Loek Le Blansch2024-12-06
* fixed testsheavydemon212024-12-06
* implemented feedbackheavydemon212024-12-06
* implemented final max feedbackheavydemon212024-12-06
* Merge branch 'master' into decouplingheavydemon212024-12-06
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| * Merge branch 'master' into loek/scriptsLoek Le Blansch2024-12-04
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| | * implemented feedback removed get_width and height --> get_size for both textu...heavydemon212024-12-03
| | * Merge branch 'master' into niels/rendering_colorheavydemon212024-12-02
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| | * | implemented PR#35 feedbackheavydemon212024-11-18
| | * | merged masterheavydemon212024-11-18
| | * | Merge remote-tracking branch 'origin/master' into niels/rendering_colorheavydemon212024-11-18
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| * | | | `make format`Loek Le Blansch2024-11-30
| * | | | add more documentation to Mediator + fix system mediator useLoek Le Blansch2024-11-28
| * | | | merge `master`Loek Le Blansch2024-11-28
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| * | | | manager mediator refactorLoek Le Blansch2024-11-28
* | | | | make formatheavydemon212024-12-04
* | | | | implemented feedback, cameraValues need better name?heavydemon212024-12-04
* | | | | added all the contructor strutcts for animator,sprite and cameraheavydemon212024-12-02
* | | | | making struct constructorsheavydemon212024-12-02
* | | | | cleaner camera implementationheavydemon212024-11-30
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* | | | implemented loek feedbackheavydemon212024-11-28
* | | | make formatheavydemon212024-11-28
* | | | adjusted more it should now be finsishedheavydemon212024-11-28
* | | | implemented feedback to have draw structheavydemon212024-11-28
* | | | implemented feedback. biggest changes are teh camera_ref removedheavydemon212024-11-27
* | | | make format and offset for the cameara relative from the transform gameobjectheavydemon212024-11-27
* | | | implemented feedback on PR40 and made camera sizes ivec2heavydemon212024-11-27
* | | | implemented all the feedbackheavydemon212024-11-26
* | | | make formatheavydemon212024-11-22
* | | | working moving camera, flip animations, resizing with animations, and black barsheavydemon212024-11-22
* | | | working scaling image with scaling world to screenheavydemon212024-11-22
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* | | merge `master` into `loek/util`Loek Le Blansch2024-11-20
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| * | | implemented feedbackheavydemon212024-11-20
| * | | fixed the reference bug in render particle, it was in the example problemheavydemon212024-11-20
| * | | rendering system bugheavydemon212024-11-20
| * | | Merge branch 'master' into niels/RenderingParticleheavydemon212024-11-20
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| * | | | fixxed bug with particleemiiter and sprite in single componentheavydemon212024-11-20
| * | | | implemented feedbackheavydemon212024-11-20
| * | | | updated adjsuted rendering based on feedbackheavydemon212024-11-20
| * | | | adjusted so that all gets are autoheavydemon212024-11-18
| * | | | merged masterheavydemon212024-11-18
| * | | | Merge remote-tracking branch 'origin/master' into niels/RenderingParticleheavydemon212024-11-18
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| * | | | adjusted based on feedback of PR#31heavydemon212024-11-14
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| * | | Adjusted rendering so that now a gameobject can have multiple sprites with pa...heavydemon212024-11-12
| * | | adjusted renderingsystemheavydemon212024-11-11
| * | | adjusted rendering and exampleheavydemon212024-11-11
| * | | rendering particleheavydemon212024-11-11