aboutsummaryrefslogtreecommitdiff
path: root/src/crepe/system/RenderSystem.cpp
Commit message (Collapse)AuthorAge
* Merge remote-tracking branch 'origin/master' into niels/RenderingParticleheavydemon214 days
|\
| * `make format`Loek Le Blansch7 days
| |
| * merge `master` into `loek/cleanup`Loek Le Blansch7 days
| |\
| | * wrap lines at column 95 instead of 80Loek Le Blansch7 days
| | |
| * | merge `loek/tests` into `loek/cleanup` (close #32)Loek Le Blansch9 days
| |\ \
| | * | re-enable loop manager + remove more singletonsLoek Le Blansch9 days
| | |/
| * / update logging to use C++20 format and classesLoek Le Blansch9 days
| |/
* | adjusted based on feedback of PR#31heavydemon218 days
| |
* | Adjusted rendering so that now a gameobject can have multiple sprites with ↵heavydemon2110 days
| | | | | | | | particles and another texture
* | adjusted renderingsystemheavydemon2111 days
| |
* | adjusted rendering and exampleheavydemon2111 days
| |
* | rendering particleheavydemon2111 days
| |
* | adjusted render a little and added a error img of the chosen img did not ↵heavydemon2111 days
|/ | | | load. this prevents exceptions
* nitpicks (merge #27)Loek Le Blansch14 days
|
* fixed the includes and const settingsheavydemon2114 days
|
* code styleheavydemon212024-11-08
|
* update clang-tidy configurationLoek Le Blansch2024-11-07
|
* Made game_object_id constmax-0012024-11-07
|
* `make format`Loek Le Blansch2024-11-05
|
* create facade folderLoek Le Blansch2024-11-05
|
* `make format`Loek Le Blansch2024-11-05
|
* remove util and api namespacesLoek Le Blansch2024-11-05
|
* move systems + update contributing.mdLoek Le Blansch2024-11-05