index
:
project-spc
loek/audio
loek/cleanup
loek/collision-system
loek/config
loek/doxygen
loek/hotfix
loek/replay
loek/savemgr
loek/scripts
loek/tests
loek/util
loek/wrap
master
poc/audio-miniaudio
poc/audio-soloud
poc/profiling
wouter/gameloop
24-25 b13 spc: minor project engine
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path:
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crepe
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system
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RenderSystem.cpp
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Merge remote-tracking branch 'origin/master' into niels/RenderingParticle
heavydemon21
2024-11-18
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`make format`
Loek Le Blansch
2024-11-15
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merge `master` into `loek/cleanup`
Loek Le Blansch
2024-11-15
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wrap lines at column 95 instead of 80
Loek Le Blansch
2024-11-15
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merge `loek/tests` into `loek/cleanup` (close #32)
Loek Le Blansch
2024-11-13
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re-enable loop manager + remove more singletons
Loek Le Blansch
2024-11-13
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update logging to use C++20 format and classes
Loek Le Blansch
2024-11-13
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adjusted based on feedback of PR#31
heavydemon21
2024-11-14
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Adjusted rendering so that now a gameobject can have multiple sprites with pa...
heavydemon21
2024-11-12
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adjusted renderingsystem
heavydemon21
2024-11-11
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adjusted rendering and example
heavydemon21
2024-11-11
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rendering particle
heavydemon21
2024-11-11
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adjusted render a little and added a error img of the chosen img did not load...
heavydemon21
2024-11-11
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nitpicks (merge #27)
Loek Le Blansch
2024-11-08
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fixed the includes and const settings
heavydemon21
2024-11-08
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code style
heavydemon21
2024-11-08
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update clang-tidy configuration
Loek Le Blansch
2024-11-07
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Made game_object_id const
max-001
2024-11-07
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`make format`
Loek Le Blansch
2024-11-05
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create facade folder
Loek Le Blansch
2024-11-05
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`make format`
Loek Le Blansch
2024-11-05
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remove util and api namespaces
Loek Le Blansch
2024-11-05
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move systems + update contributing.md
Loek Le Blansch
2024-11-05